The Implementation of Gamification in Islamic History Learning to Enhance Students' Learning Motivation at SMK PAB 5 Klumpang
This study aims to analyze the implementation of gamification in Islamic History learning and its impact on students' learning motivation at SMK PAB 5 Klumpang. Gamification is a learning approach that integrates game elements such as points, badges, and challenges into the learning process to enhance student engagement and motivation. This research employs a quantitative method with a quasi-experimental design, involving an experimental group that receives gamification-based learning and a control group that undergoes conventional learning. Data were collected through a learning motivation questionnaire and observations during the learning process. The findings indicate that students who participated in gamification-based learning exhibited higher learning motivation levels compared to the control group. Thus, the implementation of gamification in Islamic History learning has proven effective in enhancing students' learning motivation.
Authors
- Arham Arham (ORCID: https://orcid.org/0000-0002-0747-5741)
- Muhammad Raihan (ORCID: https://orcid.org/0000-0002-3974-9698)
- Syiera Ayudia
- Ela Fadilah Azmi
Institutions
- Universitas Muhammadiyah Sumatera Utara (ID)
Publication Details
- Journal
- Integrasi Jurnal Studi Islam dan Humaniora
- Published
- 2025-02-28
- DOI
- https://doi.org/10.56114/integrasi.v3i1.12246
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00