Innovative Digital Technology in Education about Paleolithic Sites: A Case Study of the Peking Man Site at Zhoukoudian

Abstract. With the rapid advancement of innovative digital technologies, such as location-based entertainment virtual reality (LBE VR), users can now fully immerse themselves in interactive and navigable virtual environments. While virtual reality (VR) has increasingly been applied in cultural heritage education, research specifically focusing on the use of LBE VR for education about paleolithic sites remains limited. This study explores the potential of LBE VR technology to enhance participatory learning of adolescents at paleolithic heritage sites. Using a multiple-case qualitative design, we gathered semi-structured interviews from 57 secondary-school students (aged 15-17) who participated in an LBE VR programme. Focusing on the Peking Man Site at Zhoukoudian, and using the LBE VR immersive experience “I Am Ape-man: A Day into the Life of Peking Man.” as a case study, the article assesses the impact of this technology on education about paleolithic history. The findings demonstrate that LBE VR effectively facilitates deeper engagement with the history and culture of early humans. This study provides empirical evidence supporting the integration of LBE VR into paleolithic site education and offers insights into the design of innovative educational applications and pedagogical strategies.

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Publication Details

Journal
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
Published
2025-10-04
DOI
https://doi.org/10.5194/isprs-archives-xlviii-m-9-2025-1599-2025
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Innovative Digital Technology in Education about Paleolithic Sites: A Case Study of the Peking Man Site at Zhoukoudian

Dezhi Peng, Yaoming Ma, Tong Lei Yu, Shimeng Zhou et al.
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
Virtual Reality Applications and Impacts
article

Innovative Digital Technology in Education about Paleolithic Sites: A Case Study of the Peking Man Site at Zhoukoudian

Dezhi Peng, Yaoming Ma, Tong Lei Yu, Shimeng Zhou, Jianhua Wei, Wei Li, Yan Zhang
article en

Abstract

Abstract. With the rapid advancement of innovative digital technologies, such as location-based entertainment virtual reality (LBE VR), users can now fully immerse themselves in interactive and navigable virtual environments. While virtual reality (VR) has increasingly been applied in cultural heritage education, research specifically focusing on the use of LBE VR for education about paleolithic sites remains limited. This study explores the potential of LBE VR technology to enhance participatory learning of adolescents at paleolithic heritage sites. Using a multiple-case qualitative design, we gathered semi-structured interviews from 57 secondary-school students (aged 15-17) who participated in an LBE VR programme. Focusing on the Peking Man Site at Zhoukoudian, and using the LBE VR immersive experience “I Am Ape-man: A Day into the Life of Peking Man.” as a case study, the article assesses the impact of this technology on education about paleolithic history. The findings demonstrate that LBE VR effectively facilitates deeper engagement with the history and culture of early humans. This study provides empirical evidence supporting the integration of LBE VR into paleolithic site education and offers insights into the design of innovative educational applications and pedagogical strategies.

˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciencesVol. XLVIII-M-9-2025
Peking University (CN), Age Institute (FI)
Openalex Percentile: Top 73%
Virtual Reality Applications and Impacts
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