Gamification in Architecture Heritage Education. Virtual Interaction with Architectural Heritage from Cluj County, Romania

Abstract. The paper presents the search for new methods in teaching architecture heritage in order to achieve goals such as: to communicate the importance of heritage and transmit cultural values generation to generation; perpetuate the sensibility for intangible heritage through tangible architecture; learning and interacting with new challenging concepts; triggering the state of play-and-flow to engage students in the educational process. Further, the potential of gamification is explored in achieving educational and didactic objectives. In this sense, the paper reveals the six-stage process of implementing a fifth dimension into architectural heritage education. In the framework of gamification tools, such as digitalization, implementation of technological advancement, and augmented and virtual integration of architectural heritage, the research investigates techniques to achieve the state of flow that allows learning and memory reinforcement. Finally, the research questions value comprehension, perception accuracy, and the dichotomy of authenticity and gamification in architectural heritage and education.

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Publication Details

Journal
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
Published
2025-10-04
DOI
https://doi.org/10.5194/isprs-archives-xlviii-m-9-2025-1579-2025
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
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article

Gamification in Architecture Heritage Education. Virtual Interaction with Architectural Heritage from Cluj County, Romania

Alina Elena Voinea
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
3D Surveying and Cultural Heritage
article

Gamification in Architecture Heritage Education. Virtual Interaction with Architectural Heritage from Cluj County, Romania

Alina Elena Voinea
article en

Abstract

Abstract. The paper presents the search for new methods in teaching architecture heritage in order to achieve goals such as: to communicate the importance of heritage and transmit cultural values generation to generation; perpetuate the sensibility for intangible heritage through tangible architecture; learning and interacting with new challenging concepts; triggering the state of play-and-flow to engage students in the educational process. Further, the potential of gamification is explored in achieving educational and didactic objectives. In this sense, the paper reveals the six-stage process of implementing a fifth dimension into architectural heritage education. In the framework of gamification tools, such as digitalization, implementation of technological advancement, and augmented and virtual integration of architectural heritage, the research investigates techniques to achieve the state of flow that allows learning and memory reinforcement. Finally, the research questions value comprehension, perception accuracy, and the dichotomy of authenticity and gamification in architectural heritage and education.

˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciencesVol. XLVIII-M-9-2025
Technical University of Cluj-Napoca (RO)
Openalex Percentile: Top 62%
3D Surveying and Cultural Heritage
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