Benefits, barriers, and accessibility in video games: a focus group study of college students with disabilities

This study provides insights into the intersection of gaming and disability, advocating for inclusive game design to enhance autonomy, competence, and relatedness. Findings demonstrate the potential of accessible gaming to promote empowerment, social inclusion, and mental health. Aligned with the goals of rehabilitation and assistive technology, this research offers actionable recommendations for reducing barriers and fostering innovation in game development to support individuals with disabilities.

Authors

Institutions

Publication Details

Journal
Disability and Rehabilitation Assistive Technology
Published
2025-10-04
DOI
https://doi.org/10.1080/17483107.2025.2568171
Citations
2
Primary Topic
Motivation and Self-Concept in Sports
Type
article
Field-Weighted Citation Impact
4.88
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Benefits, barriers, and accessibility in video games: a focus group study of college students with disabilities

Hung Jen Kuo, Minju Lee, Michael Yeomans, Eve Lansford
2 citations
Disability and Rehabilitation Assistive Technology
Motivation and Self-Concept in Sports
4.88
article

Benefits, barriers, and accessibility in video games: a focus group study of college students with disabilities

Hung Jen Kuo, Minju Lee, Michael Yeomans, Eve Lansford
article en
2 citations

Abstract

This study provides insights into the intersection of gaming and disability, advocating for inclusive game design to enhance autonomy, competence, and relatedness. Findings demonstrate the potential of accessible gaming to promote empowerment, social inclusion, and mental health. Aligned with the goals of rehabilitation and assistive technology, this research offers actionable recommendations for reducing barriers and fostering innovation in game development to support individuals with disabilities.

Disability and Rehabilitation Assistive TechnologyVol. 21(2)
Michigan Department of Education (US), Horace Mann School (US), Michigan State University (US)
Openalex Percentile: Top 5%
Motivation and Self-Concept in Sports
4.88
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Benefits, barriers, and accessibility in video games: a focus group study of college students with disabilities — Hung Jen Kuo, Minju Lee, et al. · Disability and Rehabilitation Assistive Technology (2025) | TGRS Research Map | TGRS