Benefits, barriers, and accessibility in video games: a focus group study of college students with disabilities
This study provides insights into the intersection of gaming and disability, advocating for inclusive game design to enhance autonomy, competence, and relatedness. Findings demonstrate the potential of accessible gaming to promote empowerment, social inclusion, and mental health. Aligned with the goals of rehabilitation and assistive technology, this research offers actionable recommendations for reducing barriers and fostering innovation in game development to support individuals with disabilities.
Authors
- Hung Jen Kuo (ORCID: https://orcid.org/0000-0001-8365-4760)
- Minju Lee (ORCID: https://orcid.org/0000-0003-1031-7047)
- Michael Yeomans
- Eve Lansford
Institutions
- Michigan Department of Education (US)
- Horace Mann School (US)
- Michigan State University (US)
Publication Details
- Journal
- Disability and Rehabilitation Assistive Technology
- Published
- 2025-10-04
- DOI
- https://doi.org/10.1080/17483107.2025.2568171
- Citations
- 2
- Primary Topic
- Motivation and Self-Concept in Sports
- Type
- article
- Field-Weighted Citation Impact
- 4.88