Kreativitas Guru Dalam Membuat Alat Permainan Edukatif Dari Barang Bekas

The main problem that is the focus of this research is the process of making educational toys with used goods in TK IT Al Fattaah Sumampir Purwokerto. This study aims to describe TK IT Al-Fattaah Sumampir Purwokerto in the manufacture of educa- tional game tools with used goods. This research is a descriptive qualitative research. The method in collecting data that I use is observation, interview and documentation. Where- as in data analysis using the method of reducing data, presenting data, and inferring data. The results of this study indicate that TK IT Al-Fattaah Sumampir Purwokerto has tried to make their own educational game tools with used goods. In making educational game tools there are three stages, namely the determination of tools and materials, the manu- facturing process, the use of educational games tools with used goods, and evaluation process to educational games.

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Publication Details

Journal
As-Sibyan Jurnal Pendidikan Anak Usia Dini
Published
2024-08-30
DOI
https://doi.org/10.32678/assibyan.v5i1.10561
Primary Topic
Child Development and Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Kreativitas Guru Dalam Membuat Alat Permainan Edukatif Dari Barang Bekas

Novan Ardy Wiyani, Mukti Wigati
As-Sibyan Jurnal Pendidikan Anak Usia Dini
Child Development and Education
article

Kreativitas Guru Dalam Membuat Alat Permainan Edukatif Dari Barang Bekas

Novan Ardy Wiyani, Mukti Wigati
article en

Abstract

The main problem that is the focus of this research is the process of making educational toys with used goods in TK IT Al Fattaah Sumampir Purwokerto. This study aims to describe TK IT Al-Fattaah Sumampir Purwokerto in the manufacture of educa- tional game tools with used goods. This research is a descriptive qualitative research. The method in collecting data that I use is observation, interview and documentation. Where- as in data analysis using the method of reducing data, presenting data, and inferring data. The results of this study indicate that TK IT Al-Fattaah Sumampir Purwokerto has tried to make their own educational game tools with used goods. In making educational game tools there are three stages, namely the determination of tools and materials, the manu- facturing process, the use of educational games tools with used goods, and evaluation process to educational games.

As-Sibyan Jurnal Pendidikan Anak Usia DiniVol. 5(1)
Muhammadiyah University Purwokerto (ID), Universitas Wijayakusuma Purwokerto (ID)
Openalex Percentile: Top 55%
Child Development and Education
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Kreativitas Guru Dalam Membuat Alat Permainan Edukatif Dari Barang Bekas — Novan Ardy Wiyani, Mukti Wigati · As-Sibyan Jurnal Pendidikan Anak Usia Dini (2024) | TGRS Research Map | TGRS