Virtual reality alters perceived functional body size

Virtual reality (VR) introduces sensorimotor perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display affects perceived functional body size using a passable aperture paradigm. Participants (n = 60) performed an action task (sidle through apertures) and a perception task (adjust aperture width until passable without contact) in both physical, unmediated reality (UR) and VR. Results revealed significantly higher action and perceptual thresholds in VR compared to UR. Affordance ratios (perceptual threshold over action threshold) were also higher in VR, indicating that the increase in perceptual thresholds in VR was driven partly by sensorimotor uncertainty, as reflected in the increase in the action thresholds, and partly by perceptual distortions imposed by VR. This perceptual overestimation in VR also persisted as an aftereffect in UR following VR exposure. Geometrical modelling attributed the disproportionate increase in the perceptual threshold in VR primarily to depth compression. This compression, stemming from the vergence-accommodation conflict (VAC), caused the virtual aperture to be perceived as narrower than depicted, thus requiring a wider adjusted aperture. Critically, after mathematically correcting for the VAC's impact on perceived aperture width, the affordance ratios in VR became equivalent to those in UR. These outcomes demonstrate a recovered invariant geometrical scaling, suggesting that perception remained functionally attuned to action capabilities once VAC-induced distortions were accounted for. These findings highlight that VR-induced depth compression systematically alters perceived body-environment relationships, and thus functional body size. If uncorrected, this systematic perturbation could add device-specific learning demands that may undermine transfer of VR-based motor skill training to UR.

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Publication Details

Journal
Virtual Reality
Published
2026-05-29
DOI
https://doi.org/10.1007/s10055-026-01368-5
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Virtual reality alters perceived functional body size

Xiaoye Michael Wang, Timothy N. Welsh, Catherine Michelle Sabiston, Ali Mazalek
Virtual Reality
Virtual Reality Applications and Impacts
article

Virtual reality alters perceived functional body size

Xiaoye Michael Wang, Timothy N. Welsh, Catherine Michelle Sabiston, Ali Mazalek
article en

Abstract

Virtual reality (VR) introduces sensorimotor perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display affects perceived functional body size using a passable aperture paradigm. Participants (n = 60) performed an action task (sidle through apertures) and a perception task (adjust aperture width until passable without contact) in both physical, unmediated reality (UR) and VR. Results revealed significantly higher action and perceptual thresholds in VR compared to UR. Affordance ratios (perceptual threshold over action threshold) were also higher in VR, indicating that the increase in perceptual thresholds in VR was driven partly by sensorimotor uncertainty, as reflected in the increase in the action thresholds, and partly by perceptual distortions imposed by VR. This perceptual overestimation in VR also persisted as an aftereffect in UR following VR exposure. Geometrical modelling attributed the disproportionate increase in the perceptual threshold in VR primarily to depth compression. This compression, stemming from the vergence-accommodation conflict (VAC), caused the virtual aperture to be perceived as narrower than depicted, thus requiring a wider adjusted aperture. Critically, after mathematically correcting for the VAC's impact on perceived aperture width, the affordance ratios in VR became equivalent to those in UR. These outcomes demonstrate a recovered invariant geometrical scaling, suggesting that perception remained functionally attuned to action capabilities once VAC-induced distortions were accounted for. These findings highlight that VR-induced depth compression systematically alters perceived body-environment relationships, and thus functional body size. If uncorrected, this systematic perturbation could add device-specific learning demands that may undermine transfer of VR-based motor skill training to UR.

Virtual Reality
University of Toronto (CA), Toronto Metropolitan University (CA)
Government of Canada
Openalex Percentile: Top 100%
Virtual Reality Applications and Impacts
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