Enhancing Grade 7 Students’ Participation in Filipino Class Through the Use of Bingo Game

Filipino is a vital subject that serves as a foundation for understanding the nation’s identity, culture, and values. The research meant in determining the effectiveness of enhancing grade 7 students’ participation in Filipino class through the use of bingo game in S.Y. 2024–2025 in a public institution in Ozamiz. The study employed a classroom-based action research design involving 30 purposively selected student participants. Data collection was carried out through researcher-developed checklists and guided interview questions. The gathered information was subsequently examined and interpreted with the aid of statistical techniques and qualitative analysis software. The results of the study were: the level of Grade 7 students’ participation in Filipino class before the implementation of the Bingo Game was moderate high, the level of Grade 7 students’ participation in Filipino class after the implementation of the Bingo Game was high, there was a highly significant difference in the level of Grade 7 students’ participation in Filipino class before the implementation of the Bingo Game, and additional improvements observed among students after the implementation of the Bingo Game was increased students’ interest, and sustained students’ attention in Filipino class. Bingo game intervention in Filipino class can significantly enhance students’ participation in the Filipino class. Teachers may include games in every lesson to maintain student engagement and make learning more interactive.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.903sedu0526
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Enhancing Grade 7 Students’ Participation in Filipino Class Through the Use of Bingo Game

Genelyn R. Baluyos, Mary June O. Azcona, Merced S. Galleros
International Journal of Research and Innovation in Social Science
Educational Games and Gamification
article

Enhancing Grade 7 Students’ Participation in Filipino Class Through the Use of Bingo Game

Genelyn R. Baluyos, Mary June O. Azcona, Merced S. Galleros
article en

Abstract

Filipino is a vital subject that serves as a foundation for understanding the nation’s identity, culture, and values. The research meant in determining the effectiveness of enhancing grade 7 students’ participation in Filipino class through the use of bingo game in S.Y. 2024–2025 in a public institution in Ozamiz. The study employed a classroom-based action research design involving 30 purposively selected student participants. Data collection was carried out through researcher-developed checklists and guided interview questions. The gathered information was subsequently examined and interpreted with the aid of statistical techniques and qualitative analysis software. The results of the study were: the level of Grade 7 students’ participation in Filipino class before the implementation of the Bingo Game was moderate high, the level of Grade 7 students’ participation in Filipino class after the implementation of the Bingo Game was high, there was a highly significant difference in the level of Grade 7 students’ participation in Filipino class before the implementation of the Bingo Game, and additional improvements observed among students after the implementation of the Bingo Game was increased students’ interest, and sustained students’ attention in Filipino class. Bingo game intervention in Filipino class can significantly enhance students’ participation in the Filipino class. Teachers may include games in every lesson to maintain student engagement and make learning more interactive.

International Journal of Research and Innovation in Social ScienceVol. IX(IIIS)
Openalex Percentile: Top 70%
Educational Games and Gamification
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