Ada: A Distributed, Power-Aware, Real-Time Scene Provider for XR

Real-time scene provisioning-reconstructing and delivering scene data to requesting XR applications during runtime-is central to enabling spatial computing in modern XR systems. However, existing solutions struggle to balance latency, power and scene fidelity under XR device constraints, and often rely on designs that are either closed, application-specific designs, or both. We present Ada, the first open distributed, power-aware, application-agnostic real-time scene provisioning system. Through computation offloading along with algorithmic and system innovations, Ada provides high-fidelity scenes with stable performance across all evaluated scene sizes and with low power consumption. To isolate the benefits of Ada's algorithmic and design innovations over the closest prior work [82], which is on-device and CPU-based, we configure a comparable on-device, CPU-based variant of Ada (AdaLocal-CPU). We show this variant achieves up to 6.8× lower scene request latency and higher scene fidelity compared to the prior work. Furthermore, Ada's final distributed GPU-accelerated implementation reduces latency by an additional 2×, highlighting the benefits of GPU acceleration and distributed computing. Additionally, Ada also lowers the incremental power cost of scene provisioning by 24% compared to the best on-device variant (AdaLocal-GPU). Finally, Ada flexibly adapts to diverse latency, power, scene fidelity, and network bandwidth requirements.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-10-03
DOI
https://doi.org/10.1109/tvcg.2025.3616835
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Ada: A Distributed, Power-Aware, Real-Time Scene Provider for XR

Yihan Pang, Sushant Kondguli, Sarita V. Adve, Shenlong Wang
IEEE Transactions on Visualization and Computer Graphics
Augmented Reality Applications
article

Ada: A Distributed, Power-Aware, Real-Time Scene Provider for XR

Yihan Pang, Sushant Kondguli, Sarita V. Adve, Shenlong Wang
article en

Abstract

Real-time scene provisioning-reconstructing and delivering scene data to requesting XR applications during runtime-is central to enabling spatial computing in modern XR systems. However, existing solutions struggle to balance latency, power and scene fidelity under XR device constraints, and often rely on designs that are either closed, application-specific designs, or both. We present Ada, the first open distributed, power-aware, application-agnostic real-time scene provisioning system. Through computation offloading along with algorithmic and system innovations, Ada provides high-fidelity scenes with stable performance across all evaluated scene sizes and with low power consumption. To isolate the benefits of Ada's algorithmic and design innovations over the closest prior work [82], which is on-device and CPU-based, we configure a comparable on-device, CPU-based variant of Ada (AdaLocal-CPU). We show this variant achieves up to 6.8× lower scene request latency and higher scene fidelity compared to the prior work. Furthermore, Ada's final distributed GPU-accelerated implementation reduces latency by an additional 2×, highlighting the benefits of GPU acceleration and distributed computing. Additionally, Ada also lowers the incremental power cost of scene provisioning by 24% compared to the best on-device variant (AdaLocal-GPU). Finally, Ada flexibly adapts to diverse latency, power, scene fidelity, and network bandwidth requirements.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(11)
University of Illinois Urbana-Champaign (US), University of Illinois System (US), META Health (US)
Openalex Percentile: Top 73%
Augmented Reality Applications
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Ada: A Distributed, Power-Aware, Real-Time Scene Provider for XR — Yihan Pang, Sushant Kondguli, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS