The Permissible Play Principle: How to ensure you are playing videogames permissibly

Abstract Sometimes actions that are (morally) impermissible in the actual world also seem impermissible in virtual worlds. For example, rape is impermissible in the actual world, and it also seems impermissible to direct a videogame character to rape another in a virtual world. But sometimes actions that are impermissible in the actual world seem permissible in virtual worlds. For example, stealing is impermissible in the actual world, but it may seem permissible to direct your video game character to steal another character’s possessions in a virtual world. This asymmetry has complicated the task of finding the line between permissible and impermissible gameplay. So, how should we play video games while this line remains unclear? Is there a way of playing games that ensures our actions are permissible? In this paper we consider a promising moral principle that might guarantee permissible gameplay.

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Analysis
Published
2025-10-03
DOI
https://doi.org/10.1093/analys/anaf072
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

The Permissible Play Principle: How to ensure you are playing videogames permissibly

Thomas Montefiore, Morgan Luck
Analysis
Digital Games and Media
article

The Permissible Play Principle: How to ensure you are playing videogames permissibly

Thomas Montefiore, Morgan Luck
article en

Abstract

Abstract Sometimes actions that are (morally) impermissible in the actual world also seem impermissible in virtual worlds. For example, rape is impermissible in the actual world, and it also seems impermissible to direct a videogame character to rape another in a virtual world. But sometimes actions that are impermissible in the actual world seem permissible in virtual worlds. For example, stealing is impermissible in the actual world, but it may seem permissible to direct your video game character to steal another character’s possessions in a virtual world. This asymmetry has complicated the task of finding the line between permissible and impermissible gameplay. So, how should we play video games while this line remains unclear? Is there a way of playing games that ensures our actions are permissible? In this paper we consider a promising moral principle that might guarantee permissible gameplay.

Analysis
Charles Sturt University (AU), Macquarie University (AU)
Openalex Percentile: Top 64%
Digital Games and Media
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