Perancangan Game Edukasi Pengenalan Bagian Tubuh Manusia Dengan Bahasa Hubula-Indonesia

Along with the development of information technology, various areas of life have undergone significant transformations, including in the education sector. The information technology use in the teaching and learning process has been proven to improve the quality of learning, especially in early childhood education. This research aims to develop a Rapid Application Development (RAD) educational game that introduces human body parts using Hubula and Indonesian, the local language used by the Wamena people. The prototype development method was used to create an early model of the game as an alternative interactive media that was more interesting than conventional book-based learning methods. This game is expected to increase students' interest and understanding of the anatomy of the human body in a more effective and fun way. In addition, using regional languages in learning media is also an effort to preserve local culture. With an interactive and innovative approach, this game prototype serves as a learning tool to introduce regional cultural values to the younger generation. The results of this development show the great potential of integrating technology and culture in improving the quality of education.

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Publication Details

Journal
Jurnal Sintaks Logika
Published
2025-05-03
DOI
https://doi.org/10.31850/jsilog.v5i2.3742
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Perancangan Game Edukasi Pengenalan Bagian Tubuh Manusia Dengan Bahasa Hubula-Indonesia

Gabriela Karen Tuuk, Hence Beedwel Lumentut, Yopi Meage
Jurnal Sintaks Logika
Edcuational Technology Systems
article

Perancangan Game Edukasi Pengenalan Bagian Tubuh Manusia Dengan Bahasa Hubula-Indonesia

Gabriela Karen Tuuk, Hence Beedwel Lumentut, Yopi Meage
article en

Abstract

Along with the development of information technology, various areas of life have undergone significant transformations, including in the education sector. The information technology use in the teaching and learning process has been proven to improve the quality of learning, especially in early childhood education. This research aims to develop a Rapid Application Development (RAD) educational game that introduces human body parts using Hubula and Indonesian, the local language used by the Wamena people. The prototype development method was used to create an early model of the game as an alternative interactive media that was more interesting than conventional book-based learning methods. This game is expected to increase students' interest and understanding of the anatomy of the human body in a more effective and fun way. In addition, using regional languages in learning media is also an effort to preserve local culture. With an interactive and innovative approach, this game prototype serves as a learning tool to introduce regional cultural values to the younger generation. The results of this development show the great potential of integrating technology and culture in improving the quality of education.

Jurnal Sintaks LogikaVol. 5(2)
State University of Papua (ID), Universitas Komputer Indonesia (ID)
Openalex Percentile: Top 86%
Edcuational Technology Systems
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Perancangan Game Edukasi Pengenalan Bagian Tubuh Manusia Dengan Bahasa Hubula-Indonesia — Gabriela Karen Tuuk, Hence Beedwel Lumentut, et al. · Jurnal Sintaks Logika (2025) | TGRS Research Map | TGRS