Implementasi Implementasi Hand Gesture Recognition Berbasis Computer Vision untuk Kontrol Permainan Subway Surfers

The advancement of computer vision has created new possibilities for human-computer interaction, especially in digital games. This study develops a hand gesture-based control system for Subway Surfers using computer vision. The system enables players to control the game character through hand gestures captured by a camera, eliminating the need for conventional input devices like keyboards or touchscreens. The methodology involves capturing gesture data, processing images to extract gesture features, implementing a recognition model using MediaPipe Hands and Convolutional Neural Network (CNN), and integrating the system with the game via input control emulation. Testing evaluates gesture recognition accuracy, system responsiveness, and user experience. Results show the system achieves an average accuracy of 85% under stable lighting and a response time of 100–150 ms, which is acceptable for real-time gameplay. These findings indicate that hand gesture-based controls using computer vision are feasible and effective for controlling Subway Surfers. This research contributes to the development of more immersive human-computer interaction, particularly in gaming and interactive applications.

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Publication Details

Journal
Jurnal Sintaks Logika
Published
2025-05-16
DOI
https://doi.org/10.31850/jsilog.v5i2.3772
Primary Topic
Computer Science and Engineering
Type
article
Field-Weighted Citation Impact
0.00
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article

Implementasi Implementasi Hand Gesture Recognition Berbasis Computer Vision untuk Kontrol Permainan Subway Surfers

Ahmad Rifai, Dyah Febria Wardhani
Jurnal Sintaks Logika
Computer Science and Engineering
article

Implementasi Implementasi Hand Gesture Recognition Berbasis Computer Vision untuk Kontrol Permainan Subway Surfers

Ahmad Rifai, Dyah Febria Wardhani
article en

Abstract

The advancement of computer vision has created new possibilities for human-computer interaction, especially in digital games. This study develops a hand gesture-based control system for Subway Surfers using computer vision. The system enables players to control the game character through hand gestures captured by a camera, eliminating the need for conventional input devices like keyboards or touchscreens. The methodology involves capturing gesture data, processing images to extract gesture features, implementing a recognition model using MediaPipe Hands and Convolutional Neural Network (CNN), and integrating the system with the game via input control emulation. Testing evaluates gesture recognition accuracy, system responsiveness, and user experience. Results show the system achieves an average accuracy of 85% under stable lighting and a response time of 100–150 ms, which is acceptable for real-time gameplay. These findings indicate that hand gesture-based controls using computer vision are feasible and effective for controlling Subway Surfers. This research contributes to the development of more immersive human-computer interaction, particularly in gaming and interactive applications.

Jurnal Sintaks LogikaVol. 5(2)
Universitas Islam Kadiri (ID)
Openalex Percentile: Top 86%
Computer Science and Engineering
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Implementasi Implementasi Hand Gesture Recognition Berbasis Computer Vision untuk Kontrol Permainan Subway Surfers — Ahmad Rifai, Dyah Febria Wardhani · Jurnal Sintaks Logika (2025) | TGRS Research Map | TGRS