The Pixels of Dorian Gray: Wilde, Video Games, and the Aesthetics of Change

Abstract: This paper compares Oscar Wilde's 1891 novel The Picture of Dorian Gray to the 2023 indie game The Secret Life of Dorian Pink , considering the capacity of ludic mechanics to expose, assess, and challenge Victorian themes. Focusing on intersecting themes of change, aestheticism, and performance, we argue that the game uses Wilde's text to examine the limitations of change within the present-oriented world view of aestheticism. We read the game as interrogating the playful moral dichotomies of Wilde's text with the game's conception of moral change as non-linear and often ephemeral.

Authors

Publication Details

Journal
Victorian review
Published
2024-09-01
DOI
https://doi.org/10.1353/vcr.2024.a970812
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

The Pixels of Dorian Gray: Wilde, Video Games, and the Aesthetics of Change

Lin Young, Brooke Cameron
Victorian review
Digital Games and Media
article

The Pixels of Dorian Gray: Wilde, Video Games, and the Aesthetics of Change

Lin Young, Brooke Cameron
article en

Abstract

Abstract: This paper compares Oscar Wilde's 1891 novel The Picture of Dorian Gray to the 2023 indie game The Secret Life of Dorian Pink , considering the capacity of ludic mechanics to expose, assess, and challenge Victorian themes. Focusing on intersecting themes of change, aestheticism, and performance, we argue that the game uses Wilde's text to examine the limitations of change within the present-oriented world view of aestheticism. We read the game as interrogating the playful moral dichotomies of Wilde's text with the game's conception of moral change as non-linear and often ephemeral.

Victorian reviewVol. 50(2)
Openalex Percentile: Top 49%
Digital Games and Media
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The Pixels of Dorian Gray: Wilde, Video Games, and the Aesthetics of Change — Lin Young, Brooke Cameron · Victorian review (2024) | TGRS Research Map | TGRS