Pengaruh Gamifikasi, Flow Experience, dan Perceived Enjoyment pada Niat Bertransaksi Pengguna Shopee

This study aims to analyze the influence of gamification, flow experience, and perceived enjoyment on users’ transaction intention on the Shopee application in Banyumas Regency. The background of this research is based on the high national usage of Shopee, which does not necessarily align with the utilization of its interactive features, such as gamification, in semi-urban areas. This study uses a quantitative approach with descriptive and causal research designs. Data were collected through questionnaires distributed to 100 respondents who are active Shopee users in Banyumas and have interacted with gamified features such as Shopee Tanam, Shopee Candy, and others. The data analysis technique used is multiple linear regression. The results show that gamification, flow experience, and perceived enjoyment each have a positive effect on transaction intention. Simultaneously, the three variables also significantly influence users' intention to transact on Shopee. These findings are expected to provide strategic insights for Shopee in improving the effectiveness of its interactive features and enhancing user loyalty, particularly in semi-urban areas.

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Publication Details

Journal
El-Mal Jurnal Kajian Ekonomi & Bisnis Islam
Published
2025-10-03
DOI
https://doi.org/10.47467/elmal.v6i10.9624
Primary Topic
Sports and Physical Education Research
Type
article
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article

Pengaruh Gamifikasi, Flow Experience, dan Perceived Enjoyment pada Niat Bertransaksi Pengguna Shopee

Alfizi Alfizi, Ayu Desti Lestari, Puspita Lianti Putri
El-Mal Jurnal Kajian Ekonomi & Bisnis Islam
Sports and Physical Education Research
article

Pengaruh Gamifikasi, Flow Experience, dan Perceived Enjoyment pada Niat Bertransaksi Pengguna Shopee

Alfizi Alfizi, Ayu Desti Lestari, Puspita Lianti Putri
article en

Abstract

This study aims to analyze the influence of gamification, flow experience, and perceived enjoyment on users’ transaction intention on the Shopee application in Banyumas Regency. The background of this research is based on the high national usage of Shopee, which does not necessarily align with the utilization of its interactive features, such as gamification, in semi-urban areas. This study uses a quantitative approach with descriptive and causal research designs. Data were collected through questionnaires distributed to 100 respondents who are active Shopee users in Banyumas and have interacted with gamified features such as Shopee Tanam, Shopee Candy, and others. The data analysis technique used is multiple linear regression. The results show that gamification, flow experience, and perceived enjoyment each have a positive effect on transaction intention. Simultaneously, the three variables also significantly influence users' intention to transact on Shopee. These findings are expected to provide strategic insights for Shopee in improving the effectiveness of its interactive features and enhancing user loyalty, particularly in semi-urban areas.

El-Mal Jurnal Kajian Ekonomi & Bisnis IslamVol. 6(10)
Harapan Bangsa Institute of Technology (ID)
Openalex Percentile: Top 58%
Sports and Physical Education Research
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Pengaruh Gamifikasi, Flow Experience, dan Perceived Enjoyment pada Niat Bertransaksi Pengguna Shopee — Alfizi Alfizi, Ayu Desti Lestari, et al. · El-Mal Jurnal Kajian Ekonomi & Bisnis Islam (2025) | TGRS Research Map | TGRS