Enhancing Supply Chain Resilience: A Serious Game Concept Using a Learning Experience Platform (LXP)

Authors

Publication Details

Journal
Fraunhofer-Publica (Fraunhofer-Gesellschaft)
Published
2025-10-27
DOI
https://doi.org/10.1007/978-3-031-98880-6_41
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Enhancing Supply Chain Resilience: A Serious Game Concept Using a Learning Experience Platform (LXP)

Niels Schmidtke, Fabian Behrendt, Tim Wollert, Daniel Menschulin et al.
Fraunhofer-Publica (Fraunhofer-Gesellschaft)
Educational Games and Gamification
article

Enhancing Supply Chain Resilience: A Serious Game Concept Using a Learning Experience Platform (LXP)

Niels Schmidtke, Fabian Behrendt, Tim Wollert, Daniel Menschulin, Eric Peuschel
article en

Abstract

No abstract available for this paper.
Fraunhofer-Publica (Fraunhofer-Gesellschaft)
Openalex Percentile: Top 71%
Educational Games and Gamification
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Enhancing Supply Chain Resilience: A Serious Game Concept Using a Learning Experience Platform (LXP) — Niels Schmidtke, Fabian Behrendt, et al. · Fraunhofer-Publica (Fraunhofer-Gesellschaft) (2025) | TGRS Research Map | TGRS