Penerapan Game Edukasi Educaplay Untuk Meningkatkan Hasil Belajar Bahasa Arab Siswa XI IPA Di MAS Al- Manar Medan

This study aims to examine the effectiveness of using the Educaplay educational game in improving Arabic language learning outcomes for 11th-grade science students at Mas Al-Manar Medan. Adopting a quantitative approach with a pre-experimental one-group pretest-posttest design, the research involved 25 students selected through a purposive sampling technique. Data were collected through a pretest, posttest, observation sheets, and a student perception questionnaire. Data analysis used a Paired Sample T-Test to compare pretest and posttest scores, as well as descriptive analysis for the observation and perception data. The results show a highly significant increase in students' average scores after the intervention, rising from 40.36 on the pretest to 71.16 on the posttest. This improvement is supported by observation data, which indicates increased active student participation, and questionnaire results, which reveal students' positive perceptions of this learning method. In conclusion, the use of the Educaplay educational game is highly effective in improving Arabic language learning outcomes, motivation, and student participation

Authors

Institutions

Publication Details

Journal
Journal of Sustainable Education
Published
2025-09-28
DOI
https://doi.org/10.63477/jose.v2i3.330
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Penerapan Game Edukasi Educaplay Untuk Meningkatkan Hasil Belajar Bahasa Arab Siswa XI IPA Di MAS Al- Manar Medan

Mutia Fadilla, Robie Fanreza
Journal of Sustainable Education
Educational Methods and Media Use
article

Penerapan Game Edukasi Educaplay Untuk Meningkatkan Hasil Belajar Bahasa Arab Siswa XI IPA Di MAS Al- Manar Medan

Mutia Fadilla, Robie Fanreza
article en

Abstract

This study aims to examine the effectiveness of using the Educaplay educational game in improving Arabic language learning outcomes for 11th-grade science students at Mas Al-Manar Medan. Adopting a quantitative approach with a pre-experimental one-group pretest-posttest design, the research involved 25 students selected through a purposive sampling technique. Data were collected through a pretest, posttest, observation sheets, and a student perception questionnaire. Data analysis used a Paired Sample T-Test to compare pretest and posttest scores, as well as descriptive analysis for the observation and perception data. The results show a highly significant increase in students' average scores after the intervention, rising from 40.36 on the pretest to 71.16 on the posttest. This improvement is supported by observation data, which indicates increased active student participation, and questionnaire results, which reveal students' positive perceptions of this learning method. In conclusion, the use of the Educaplay educational game is highly effective in improving Arabic language learning outcomes, motivation, and student participation

Journal of Sustainable EducationVol. 2(3)
Universitas Muhammadiyah Sumatera Utara (ID)
Openalex Percentile: Top 60%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.