Gamificación y aprendizaje colaborativo, metodologías activas para potenciar el aprendizaje estadístico en la Educación Superior

Learning statistics in higher education faces challenges related to students’ lack of motivation, math anxiety, and the perception of the subject as complex and unattractive. In response to this issue, gamification and collaborative learning have emerged as active methodologies aimed at increasing student motivation, engagement, and critical thinking. This article analyzes the implementation of gamified and collaborative strategies in university statistics courses, assessing their impact on academic performance and student participation. A mixed-method approach was adopted, integrating student perception surveys and academic performance analysis. The findings show that gamification, supported by dynamics such as points, badges, and challenges, combined with collaborative activities, enhances the understanding of statistical concepts and fosters meaningful learning. However, limitations were identified concerning teacher adaptation and the need for technological resources. It is concluded that the integration of active methodologies constitutes an effective strategy to strengthen the teaching of statistics in higher education and to promote transversal competencies such as teamwork and problem-solving.

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Publication Details

Journal
Star of Sciences Multidisciplinary Journal
Published
2025-10-02
DOI
https://doi.org/10.63969/gg4dsp12
Primary Topic
Educational Games and Gamification
Type
article
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article

Gamificación y aprendizaje colaborativo, metodologías activas para potenciar el aprendizaje estadístico en la Educación Superior

Edson Francisco Quiñónez Guagua, Amy Linett Triviño Diaz, Andrea Carolina Benítez Barro, Alex Eduardo Mina Ortiz
Star of Sciences Multidisciplinary Journal
Educational Games and Gamification
article

Gamificación y aprendizaje colaborativo, metodologías activas para potenciar el aprendizaje estadístico en la Educación Superior

Edson Francisco Quiñónez Guagua, Amy Linett Triviño Diaz, Andrea Carolina Benítez Barro, Alex Eduardo Mina Ortiz
article en

Abstract

Learning statistics in higher education faces challenges related to students’ lack of motivation, math anxiety, and the perception of the subject as complex and unattractive. In response to this issue, gamification and collaborative learning have emerged as active methodologies aimed at increasing student motivation, engagement, and critical thinking. This article analyzes the implementation of gamified and collaborative strategies in university statistics courses, assessing their impact on academic performance and student participation. A mixed-method approach was adopted, integrating student perception surveys and academic performance analysis. The findings show that gamification, supported by dynamics such as points, badges, and challenges, combined with collaborative activities, enhances the understanding of statistical concepts and fosters meaningful learning. However, limitations were identified concerning teacher adaptation and the need for technological resources. It is concluded that the integration of active methodologies constitutes an effective strategy to strengthen the teaching of statistics in higher education and to promote transversal competencies such as teamwork and problem-solving.

Star of Sciences Multidisciplinary JournalVol. 2(2)
Universidad Técnica "Luis Vargas Torres" (EC)
Openalex Percentile: Top 71%
Educational Games and Gamification
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Gamificación y aprendizaje colaborativo, metodologías activas para potenciar el aprendizaje estadístico en la Educación Superior — Edson Francisco Quiñónez Guagua, Amy Linett Triviño Diaz, et al. · Star of Sciences Multidisciplinary Journal (2025) | TGRS Research Map | TGRS