Soft power i gry wideo – przykład Tajwanu

Soft Power and Video Games – the Example of Taiwan The purpose of this article is to explore the political aspects of video games in relation to soft power, highlighting examples of games that address challenging political and historical topics. The author emphasizes the necessity of incorporating video games into the study of this subject, as they resonate with audience reactions and impact the actions of authorities. This is especially true for historical representations and direct references to the current political climate in video games, which often spark political controversy, discussion, and even censorship. Consequently, the article proposes a framework for examining the political dimension of video games through the lens of soft power, using Taiwan as a case study. Taiwan faces a particularly complex geopolitical situation and has a dramatic history that game developers creatively seek to represent. Keywords: soft power, video games, Taiwan

Authors

Publication Details

Journal
Czas Kultury
Published
2025-01-01
DOI
https://doi.org/10.61269/r25n3aca/pvby2936
Primary Topic
Globalization, Economics, and Policies
Type
article
Field-Weighted Citation Impact
0.00
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article

Soft power i gry wideo – przykład Tajwanu

Blanka Brzozowska
Czas Kultury
Globalization, Economics, and Policies
article

Soft power i gry wideo – przykład Tajwanu

Blanka Brzozowska
article en

Abstract

Soft Power and Video Games – the Example of Taiwan The purpose of this article is to explore the political aspects of video games in relation to soft power, highlighting examples of games that address challenging political and historical topics. The author emphasizes the necessity of incorporating video games into the study of this subject, as they resonate with audience reactions and impact the actions of authorities. This is especially true for historical representations and direct references to the current political climate in video games, which often spark political controversy, discussion, and even censorship. Consequently, the article proposes a framework for examining the political dimension of video games through the lens of soft power, using Taiwan as a case study. Taiwan faces a particularly complex geopolitical situation and has a dramatic history that game developers creatively seek to represent. Keywords: soft power, video games, Taiwan

Czas KulturyVol. XLI(3)
Openalex Percentile: Top 64%
Globalization, Economics, and Policies
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