Soft power i gry wideo – przykład Tajwanu
Soft Power and Video Games – the Example of Taiwan The purpose of this article is to explore the political aspects of video games in relation to soft power, highlighting examples of games that address challenging political and historical topics. The author emphasizes the necessity of incorporating video games into the study of this subject, as they resonate with audience reactions and impact the actions of authorities. This is especially true for historical representations and direct references to the current political climate in video games, which often spark political controversy, discussion, and even censorship. Consequently, the article proposes a framework for examining the political dimension of video games through the lens of soft power, using Taiwan as a case study. Taiwan faces a particularly complex geopolitical situation and has a dramatic history that game developers creatively seek to represent. Keywords: soft power, video games, Taiwan
Authors
- Blanka Brzozowska (ORCID: https://orcid.org/0000-0003-0045-2720)
Publication Details
- Journal
- Czas Kultury
- Published
- 2025-01-01
- DOI
- https://doi.org/10.61269/r25n3aca/pvby2936
- Primary Topic
- Globalization, Economics, and Policies
- Type
- article
- Field-Weighted Citation Impact
- 0.00