PointPresence: An Online Habitat for Multi-User Mixed Reality Telepresence
Mixed reality (MR) telepresence provides a shared common 3D space for networked users to enjoy real-time immersive experiences with natural interactivity and movement. Due to its high hardware and compute demands, a large-scale cloud-edge MR solution is necessary for achieving critical mass adoption, where users engage in the MR environment using low-cost cameras at the edge and complex 3D world processing is offloaded to the cloud servers. However, cloud-edge MR solutions have distinct challenges such as concurrent multiple camera support, unpredictable compute demands, and CPU/GPU contention. In this paper, we present PointPresence, an edge-compute framework for large-scale MR applications. PointPresence is deployed at an edge node, such as an O-RAN RIC or a local enterprise server, and provides low-latency MR experiences to a large number of users by incorporating intelligent camera selection for compute reduction, reactive pipeline design for adaptation to compute demand changes, and context-aware GPU sharing. Our comprehensive evaluation on an MR testbed shows that PointPresence reduces end-to-end latency by up to 3.5× and improves end user perceived visual quality by 30%.
Authors
- Hyunseok Chang (ORCID: https://orcid.org/0000-0002-2840-1143)
- Kittipat Apicharttrisorn (ORCID: https://orcid.org/0000-0001-9602-0118)
- Eugene Chai (ORCID: https://orcid.org/0009-0003-1505-7368)
- Limin Wang (ORCID: https://orcid.org/0009-0007-5535-3275)
- Sarit Mukherjee (ORCID: https://orcid.org/0000-0001-9871-4877)
Institutions
- Nokia (United States) (US)
Publication Details
- Published
- 2025-06-23
- DOI
- https://doi.org/10.1145/3711875.3729148
- Primary Topic
- Augmented Reality Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00