THE EFFECT OF FLY SWATTER GAME ON STUDENTS’ VOCABULARY AT THE SEVENTH GRADE STDENTS OF MTsS ULUMUDDIN UTEUNKOT CUNDA LHOKSEUMAWE

The purpose of this research was to prove whether the application of fly swatter game gave a significant effect to students’ vocabulary. In this research, the researcher used quantitative data approach by using quasi experimental design, the population consisted of five classes (125 students) of seventh grade in MTsS Ulumuddin academic year 2020/2021. In which the two classes as sample, class VII-6 as experimental group and class VII-7 as control group. The researcher used simple random sampling in determining the sample. The instrument used to collect data was the pre-test and post-test. As the result, the researcher found that the students’ achievement in experimental group was higher than control group. This was proved by the result of t-test (2,54) was higher than t-table in significance 0,05 (2,0126). In this study, It is suggested to the teachers should use fly swatter game as an innovative teaching in improving students’ vocabulary.

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Publication Details

Journal
Jurnal Cinta Nusantara (JCN)
Published
2025-02-10
DOI
https://doi.org/10.63754/jcn.v2i04.57
Primary Topic
Educational Games and Gamification
Type
article
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article

THE EFFECT OF FLY SWATTER GAME ON STUDENTS’ VOCABULARY AT THE SEVENTH GRADE STDENTS OF MTsS ULUMUDDIN UTEUNKOT CUNDA LHOKSEUMAWE

Erlidawati, Misrina
Jurnal Cinta Nusantara (JCN)
Educational Games and Gamification
article

THE EFFECT OF FLY SWATTER GAME ON STUDENTS’ VOCABULARY AT THE SEVENTH GRADE STDENTS OF MTsS ULUMUDDIN UTEUNKOT CUNDA LHOKSEUMAWE

Erlidawati, Misrina
article en

Abstract

The purpose of this research was to prove whether the application of fly swatter game gave a significant effect to students’ vocabulary. In this research, the researcher used quantitative data approach by using quasi experimental design, the population consisted of five classes (125 students) of seventh grade in MTsS Ulumuddin academic year 2020/2021. In which the two classes as sample, class VII-6 as experimental group and class VII-7 as control group. The researcher used simple random sampling in determining the sample. The instrument used to collect data was the pre-test and post-test. As the result, the researcher found that the students’ achievement in experimental group was higher than control group. This was proved by the result of t-test (2,54) was higher than t-table in significance 0,05 (2,0126). In this study, It is suggested to the teachers should use fly swatter game as an innovative teaching in improving students’ vocabulary.

Jurnal Cinta Nusantara (JCN)Vol. 2(04)
Institut Agama Islam Negeri Bengkulu (ID)
Openalex Percentile: Top 71%
Educational Games and Gamification
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THE EFFECT OF FLY SWATTER GAME ON STUDENTS’ VOCABULARY AT THE SEVENTH GRADE STDENTS OF MTsS ULUMUDDIN UTEUNKOT CUNDA LHOKSEUMAWE — Erlidawati, Misrina · Jurnal Cinta Nusantara (JCN) (2025) | TGRS Research Map | TGRS