Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research

The development of radiance fields (RF), such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF), has revolutionized interactive photorealistic view synthesis and presents enormous opportunities for XR research and applications. However, despite the exponential growth of RF research, RF-related contributions to the XR community remain sparse. To better understand this research gap, we performed a systematic survey of current RF literature to analyze (i) how RF is envisioned for XR applications, (ii) how they have already been implemented, and (iii) the remaining research gaps. We collected 365 RF contributions related to XR from computer vision, computer graphics, robotics, multimedia, human-computer interaction, and XR communities, seeking to answer the above research questions. Among the 365 papers, we performed an analysis of 66 papers that already addressed a detailed aspect of RF research for XR. With this survey, we extended and positioned XR-specific RF research topics in the broader RF research field and provide a helpful resource for the XR community to navigate within the rapid development of RF research.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-10-02
DOI
https://doi.org/10.1109/tvcg.2025.3616794
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research

Shohei Mori, Susanne Schmidt, Mana Masuda, Ke Li
IEEE Transactions on Visualization and Computer Graphics
Advanced Vision and Imaging
article

Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research

Shohei Mori, Susanne Schmidt, Mana Masuda, Ke Li
article en

Abstract

The development of radiance fields (RF), such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF), has revolutionized interactive photorealistic view synthesis and presents enormous opportunities for XR research and applications. However, despite the exponential growth of RF research, RF-related contributions to the XR community remain sparse. To better understand this research gap, we performed a systematic survey of current RF literature to analyze (i) how RF is envisioned for XR applications, (ii) how they have already been implemented, and (iii) the remaining research gaps. We collected 365 RF contributions related to XR from computer vision, computer graphics, robotics, multimedia, human-computer interaction, and XR communities, seeking to answer the above research questions. Among the 365 papers, we performed an analysis of 66 papers that already addressed a detailed aspect of RF research for XR. With this survey, we extended and positioned XR-specific RF research topics in the broader RF research field and provide a helpful resource for the XR community to navigate within the rapid development of RF research.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(11)
University of Stuttgart (DE), Universität Hamburg (DE), University of Canterbury (NZ), Keio University (JP)
Openalex Percentile: Top 73%
Advanced Vision and Imaging
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.