WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality

With the advent of consumer-targeted, low-cost virtual reality devices and facile authoring technologies, the development and design of experiences in virtual reality are also becoming more accessible to non-expert authors. However, the inherent freedom of exploration in these virtual spaces presents a significant challenge for designers seeking to guide user attention toward points and objects of interest. This paper proposes the new technique WarpVision, which utilizes spatial curvature to subtly guide the user's attention in virtual reality. WarpVision distorts an area around the point of interest, thus changing the size, form, and location of all objects and the space around them. In this way, the user's attention can be guided even when the point of interest is not in the immediate field of vision. WarpVision is evaluated in a user study based on a within-subjects design, comparing it to the state-of-the-art technique Deadeye. Participants completed visual search tasks across two virtual environments being supported with WarpVision at four different intensities. Results show that WarpVision significantly reduces search times compared to Deadeye. While both techniques introduce comparable levels of immersion disruption, WarpVision has a lower reported impact on the user's well-being.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-10-02
DOI
https://doi.org/10.1109/tvcg.2025.3616806
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality

Martin Weier, Biying Fu, Robin Horst, Colin Groth et al.
IEEE Transactions on Visualization and Computer Graphics
Augmented Reality Applications
article

WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality

Martin Weier, Biying Fu, Robin Horst, Colin Groth, Jérôme Kudnick
article en

Abstract

With the advent of consumer-targeted, low-cost virtual reality devices and facile authoring technologies, the development and design of experiences in virtual reality are also becoming more accessible to non-expert authors. However, the inherent freedom of exploration in these virtual spaces presents a significant challenge for designers seeking to guide user attention toward points and objects of interest. This paper proposes the new technique WarpVision, which utilizes spatial curvature to subtly guide the user's attention in virtual reality. WarpVision distorts an area around the point of interest, thus changing the size, form, and location of all objects and the space around them. In this way, the user's attention can be guided even when the point of interest is not in the immediate field of vision. WarpVision is evaluated in a user study based on a within-subjects design, comparing it to the state-of-the-art technique Deadeye. Participants completed visual search tasks across two virtual environments being supported with WarpVision at four different intensities. Results show that WarpVision significantly reduces search times compared to Deadeye. While both techniques introduce comparable levels of immersion disruption, WarpVision has a lower reported impact on the user's well-being.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(11)
Max Planck Institute for Informatics (DE), RheinMain University of Applied Sciences (DE)
Openalex Percentile: Top 73%
Augmented Reality Applications
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WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality — Martin Weier, Biying Fu, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS