Designing Effective Educational Escape Games: Results from the Design-Based Research Project chemical [esc]ape

Little is known about how to design an educational escape game that simultaneously exploits motivational advantages and generates a learning outcome. The research project chemical [esc]ape fills this research gap by designing and investigating an entirely digital educational escape game (EEG) to introduce the galvanic metal series to students. Throughout an iterative design process─including repeated testing with more than 130 students─specific design elements were incorporated to create an enjoyable escape room experience while facilitating a learning goal. The effectiveness of the final design was evaluated using pre-tests/post-tests and a post-game survey of 23 students aged 15 and 16. The results revealed both a significant increase in content knowledge with a high effect (p < 0.001, r = 0.792) and a high level of reported enjoyment. The results of the evaluation indicated that several characteristic design elements, e.g., the overarching goal or solving various puzzles, are crucial to the gaming experience. However, not all the design elements, such as the narrative, played an essential role in chemical [esc]ape. These findings offer insights into the design of EEGs that effectively balance motivation and learning in chemical education. (Link to the game: https://nawikonzepte.uni-muenster.de/chemicalescape).

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Publication Details

Journal
Journal of Chemical Education
Published
2025-10-02
DOI
https://doi.org/10.1021/acs.jchemed.5c00761
Primary Topic
Educational Games and Gamification
Type
article
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0.00
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article

Designing Effective Educational Escape Games: Results from the Design-Based Research Project chemical [esc]ape

Annette Marohn, Valentin Engstler
Journal of Chemical Education
Educational Games and Gamification
article

Designing Effective Educational Escape Games: Results from the Design-Based Research Project chemical [esc]ape

Annette Marohn, Valentin Engstler
article en

Abstract

Little is known about how to design an educational escape game that simultaneously exploits motivational advantages and generates a learning outcome. The research project chemical [esc]ape fills this research gap by designing and investigating an entirely digital educational escape game (EEG) to introduce the galvanic metal series to students. Throughout an iterative design process─including repeated testing with more than 130 students─specific design elements were incorporated to create an enjoyable escape room experience while facilitating a learning goal. The effectiveness of the final design was evaluated using pre-tests/post-tests and a post-game survey of 23 students aged 15 and 16. The results revealed both a significant increase in content knowledge with a high effect (p < 0.001, r = 0.792) and a high level of reported enjoyment. The results of the evaluation indicated that several characteristic design elements, e.g., the overarching goal or solving various puzzles, are crucial to the gaming experience. However, not all the design elements, such as the narrative, played an essential role in chemical [esc]ape. These findings offer insights into the design of EEGs that effectively balance motivation and learning in chemical education. (Link to the game: https://nawikonzepte.uni-muenster.de/chemicalescape).

Journal of Chemical EducationVol. 102(10)
University of Münster (DE)
Openalex Percentile: Top 71%
Educational Games and Gamification
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Designing Effective Educational Escape Games: Results from the Design-Based Research Project chemical [esc]ape — Annette Marohn, Valentin Engstler · Journal of Chemical Education (2025) | TGRS Research Map | TGRS