PIXEL VR: Optimizing Photogrammetric Datasets for Standalone VR

Abstract. Photogrammetric models are increasingly employed for heritage documentation, education, and interactive visualization. However, their complexity and size limit in their applicability on standalone Virtual Reality (VR) devices or low-end machines, which typically operate under significant hardware constraints. This research addresses these limitations through the development of an automated optimization workflow implemented as a Blender Python script. The proposed pipeline integrates a series of processes, remeshing, decimation, UV unwrapping, and texture baking, to significantly reduce polygon count while preserving visual fidelity. Case studies have been retrieved using open-access datasets and original surveys from the Carleton Immersive Media Studio (CIMS) and demonstrate polygon reductions exceeding 99% with minimal visual degradation, enabling real-time visualization on limited hardware. The study emphasizes accessibility and replicability by exclusively utilizing open-source and or free to use software, allowing a scalable, cost-effective solution for immersive cultural applications.

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Publication Details

Journal
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
Published
2025-10-02
DOI
https://doi.org/10.5194/isprs-archives-xlviii-m-9-2025-973-2025
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
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article

PIXEL VR: Optimizing Photogrammetric Datasets for Standalone VR

Cecilia Maria Bolognesi, Stephen Fai, Vasili Manfredi
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
3D Surveying and Cultural Heritage
article

PIXEL VR: Optimizing Photogrammetric Datasets for Standalone VR

Cecilia Maria Bolognesi, Stephen Fai, Vasili Manfredi
article en

Abstract

Abstract. Photogrammetric models are increasingly employed for heritage documentation, education, and interactive visualization. However, their complexity and size limit in their applicability on standalone Virtual Reality (VR) devices or low-end machines, which typically operate under significant hardware constraints. This research addresses these limitations through the development of an automated optimization workflow implemented as a Blender Python script. The proposed pipeline integrates a series of processes, remeshing, decimation, UV unwrapping, and texture baking, to significantly reduce polygon count while preserving visual fidelity. Case studies have been retrieved using open-access datasets and original surveys from the Carleton Immersive Media Studio (CIMS) and demonstrate polygon reductions exceeding 99% with minimal visual degradation, enabling real-time visualization on limited hardware. The study emphasizes accessibility and replicability by exclusively utilizing open-source and or free to use software, allowing a scalable, cost-effective solution for immersive cultural applications.

˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciencesVol. XLVIII-M-9-2025
Carleton University (CA), Politecnico di Milano (IT)
Openalex Percentile: Top 63%
3D Surveying and Cultural Heritage
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PIXEL VR: Optimizing Photogrammetric Datasets for Standalone VR — Cecilia Maria Bolognesi, Stephen Fai, et al. · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences (2025) | TGRS Research Map | TGRS