Using Augmented Reality Based LKPD to Improve Mathematics Learning

This study develops a learning medium as a Student Worksheet (LKPD) based on Augmented Reality (AR) to support mathematics learning. The media is available only on Android devices and was developed using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. Research instruments include interviews, evaluation tests, validation sheets, and student response surveys. Mathematical education lecturers conducted validation, while practicality testing consisted of individual, small-group, and field trials. Data were analyzed both quantitatively and subjectively. The validity results showed a score of 0.78 with the category “at the moment”. The practical result indicated that the AR-based LKPD was in the “highly practical” category, with an average score of 4.24 and a completion rate of 83%. Moreover, AR-based LKPD enhanced student engagement, reduced learning fatigue, and improved mathematics learning outcomes. These findings imply that the AR-based LKPD can serve as an innovative alternative in mathematics learning and hold potential for broader implementation to improve the quality of teaching and learning processes

Authors

Institutions

Publication Details

Journal
Jurnal Pendidikan Matematika (Jupitek)
Published
2025-07-15
DOI
https://doi.org/10.30598/jupitekvol8iss1pp35-49
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Using Augmented Reality Based LKPD to Improve Mathematics Learning

Ambarsari Kusuma Wardani, Riza Agustiani, Elis Rizkiana
Jurnal Pendidikan Matematika (Jupitek)
Mathematics Education and Pedagogy
article

Using Augmented Reality Based LKPD to Improve Mathematics Learning

Ambarsari Kusuma Wardani, Riza Agustiani, Elis Rizkiana
article en

Abstract

This study develops a learning medium as a Student Worksheet (LKPD) based on Augmented Reality (AR) to support mathematics learning. The media is available only on Android devices and was developed using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. Research instruments include interviews, evaluation tests, validation sheets, and student response surveys. Mathematical education lecturers conducted validation, while practicality testing consisted of individual, small-group, and field trials. Data were analyzed both quantitatively and subjectively. The validity results showed a score of 0.78 with the category “at the moment”. The practical result indicated that the AR-based LKPD was in the “highly practical” category, with an average score of 4.24 and a completion rate of 83%. Moreover, AR-based LKPD enhanced student engagement, reduced learning fatigue, and improved mathematics learning outcomes. These findings imply that the AR-based LKPD can serve as an innovative alternative in mathematics learning and hold potential for broader implementation to improve the quality of teaching and learning processes

Jurnal Pendidikan Matematika (Jupitek)Vol. 8(1)
Universitas Islam Negeri Raden Intan Lampung (ID), Universitas Islam Negeri Raden Fatah Palembang (ID)
Openalex Percentile: Top 62%
Mathematics Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Using Augmented Reality Based LKPD to Improve Mathematics Learning — Ambarsari Kusuma Wardani, Riza Agustiani, et al. · Jurnal Pendidikan Matematika (Jupitek) (2025) | TGRS Research Map | TGRS