The Effect of the performance of computer components and the lighting used in the scene on the speed and quality of the generated image in Blender

One of the most common and popular programs for creating 3D graphics is the free and still under development Blender software. It has two main scene rendering engines - "Cycles" and "EEVEE"; both offer different effects and meet different user needs. The main features of each are mainly greater realism when producing scenes in Cycles, accuracy in light reflections and attention to volumetric effects. EEVEE, unlike its predecessor, is not physically correct, it shows the image in real time, so it generates scenes incredibly fast, but never realistic. In this article, a comparative study of the speed of the two rendering engines was carried out according to different workstations with other hardware components. For this, a simple scene with several light sources was built and a number of renders were made.

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Publication Details

Journal
Sustainable Production Instrumentation and Engineering Sciences
Published
2025-09-08
DOI
https://doi.org/10.57223/spies.2024.3.1.01
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
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article

The Effect of the performance of computer components and the lighting used in the scene on the speed and quality of the generated image in Blender

Mary Pietrowicz, Paweł Siemiginowski, Paweł Cedzich, Jan Kłek
Sustainable Production Instrumentation and Engineering Sciences
Education and Learning Interventions
article

The Effect of the performance of computer components and the lighting used in the scene on the speed and quality of the generated image in Blender

Mary Pietrowicz, Paweł Siemiginowski, Paweł Cedzich, Jan Kłek
article en

Abstract

One of the most common and popular programs for creating 3D graphics is the free and still under development Blender software. It has two main scene rendering engines - "Cycles" and "EEVEE"; both offer different effects and meet different user needs. The main features of each are mainly greater realism when producing scenes in Cycles, accuracy in light reflections and attention to volumetric effects. EEVEE, unlike its predecessor, is not physically correct, it shows the image in real time, so it generates scenes incredibly fast, but never realistic. In this article, a comparative study of the speed of the two rendering engines was carried out according to different workstations with other hardware components. For this, a simple scene with several light sources was built and a number of renders were made.

Sustainable Production Instrumentation and Engineering SciencesVol. 3(1)
Opole University of Technology (PL)
Openalex Percentile: Top 60%
Education and Learning Interventions
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