CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions

Animating human-scene interactions such as picking and placing a wide range of objects with different geometries is a challenging task, especially in a cluttered environment where interactions with complex articulated containers are involved. The main difficulty lies in the sparsity of the motion data compared to the wide variation of the objects and environments, as well as the poor availability of transition motions between different actions, increasing the complexity of the generalization to arbitrary conditions. To cope with this issue, we develop a system that tackles the interaction synthesis problem as a hierarchical goal-driven task. Firstly, we develop a bimanual scheduler that plans a set of keyframes for simultaneously controlling the two hands to efficiently achieve the pick-and-place task from an abstract goal signal such as the target object selected by the user. Next, we develop a neural implicit planner that generates hand trajectories to guide reaching and leaving motions across diverse object shapes/types and obstacle layouts. Finally, we propose a linear dynamic model for our DeepPhase controller that incorporates a Kalman filter to enable smooth transitions in the frequency domain, resulting in a more realistic and effective multi-objective control of the character. Our system can synthesize a rich variety of natural pick-and-place movements that adapt to different object geometries, container articulations, and scene layouts.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2025-10-02
DOI
https://doi.org/10.1145/3770746
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions

Jintao Lu, Taku Komura, Yuting Ye, Takaaki Shiratori et al.
ACM Transactions on Graphics
Human Motion and Animation
article

CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions

Jintao Lu, Taku Komura, Yuting Ye, Takaaki Shiratori, He Zhang, Sebastian Starke
article en

Abstract

Animating human-scene interactions such as picking and placing a wide range of objects with different geometries is a challenging task, especially in a cluttered environment where interactions with complex articulated containers are involved. The main difficulty lies in the sparsity of the motion data compared to the wide variation of the objects and environments, as well as the poor availability of transition motions between different actions, increasing the complexity of the generalization to arbitrary conditions. To cope with this issue, we develop a system that tackles the interaction synthesis problem as a hierarchical goal-driven task. Firstly, we develop a bimanual scheduler that plans a set of keyframes for simultaneously controlling the two hands to efficiently achieve the pick-and-place task from an abstract goal signal such as the target object selected by the user. Next, we develop a neural implicit planner that generates hand trajectories to guide reaching and leaving motions across diverse object shapes/types and obstacle layouts. Finally, we propose a linear dynamic model for our DeepPhase controller that incorporates a Kalman filter to enable smooth transitions in the frequency domain, resulting in a more realistic and effective multi-objective control of the character. Our system can synthesize a rich variety of natural pick-and-place movements that adapt to different object geometries, container articulations, and scene layouts.

ACM Transactions on GraphicsVol. 45(2)
Tencent (China) (CN), META Health (US), University of Hong Kong (HK)
Openalex Percentile: Top 66%
Human Motion and Animation
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CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions — Jintao Lu, Taku Komura, et al. · ACM Transactions on Graphics (2025) | TGRS Research Map | TGRS