Effects of fear-inducing elements in video game narrative design on users perceived challenge and post-tension satisfaction

Inderscience is a global company, a dynamic leading independent journal publisher disseminates the latest research across the broad fields of science, engineering and technology; management, public and business administration; environment, ecological economics and sustainable development; computing, ICT and internet/web services, and related areas.

Authors

Publication Details

Journal
International Journal of Human Factors and Ergonomics
Published
2025-01-01
DOI
https://doi.org/10.1504/ijhfe.2025.10073815
Primary Topic
Technology and Data Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Effects of fear-inducing elements in video game narrative design on users perceived challenge and post-tension satisfaction

Sakol Teeravarunyou, Panasit Chaiyanan
International Journal of Human Factors and Ergonomics
Technology and Data Analysis
article

Effects of fear-inducing elements in video game narrative design on users perceived challenge and post-tension satisfaction

Sakol Teeravarunyou, Panasit Chaiyanan
article en

Abstract

Inderscience is a global company, a dynamic leading independent journal publisher disseminates the latest research across the broad fields of science, engineering and technology; management, public and business administration; environment, ecological economics and sustainable development; computing, ICT and internet/web services, and related areas.

International Journal of Human Factors and ErgonomicsVol. 12(2)
Openalex Percentile: Top 61%
Technology and Data Analysis
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Effects of fear-inducing elements in video game narrative design on users perceived challenge and post-tension satisfaction — Sakol Teeravarunyou, Panasit Chaiyanan · International Journal of Human Factors and Ergonomics (2025) | TGRS Research Map | TGRS