Pengembangan aplikasi edukatif menggunakan Desmos dan Padlet pada Materi SPLDV

This study aims to develop a learning application based on Desmos and Padlet for the subject of Two-Variable Linear Equation Systems (SPLDV) to improve students' conceptual understanding through a Problem-Based Learning (PBL) approach. The main issue underlying this study is the lack of interactive and contextual learning media used in the SPLDV learning process at the junior high school level. The method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. In the analysis stage, needs were identified through questionnaires administered to teachers and students. The developed product was validated by three experts, resulting in an average validity score of 84.66%, which falls into the highly valid category. A pilot test was conducted with six eighth-grade students and showed a significant improvement between pretest and posttest scores. The evaluation indicated that the application supports student engagement visually, interactively, and is easy for teachers to use in the teaching process. The final results of the study showed that the integration of Desmos and Padlet in SPLDV learning not only enhances conceptual understanding but also encourages active student participation in discussions and problem-solving. This application has been proven to be valid, practical, and effective and is highly recommended for implementation in contextual mathematics learning at the junior high school level on a broad and sustainable basis.

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Publication Details

Journal
AKSIOMA Jurnal Matematika dan Pendidikan Matematika
Published
2025-09-26
DOI
https://doi.org/10.26877/pa6csq35
Primary Topic
Blockchain Technology in Education and Learning
Type
article
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article

Pengembangan aplikasi edukatif menggunakan Desmos dan Padlet pada Materi SPLDV

Agus Prasetya, Henrikus Farel Constan Adhi, Angela Larasati Kirana Putri, Marsela Ayu Puspitasari et al.
AKSIOMA Jurnal Matematika dan Pendidikan Matematika
Blockchain Technology in Education and Learning
article

Pengembangan aplikasi edukatif menggunakan Desmos dan Padlet pada Materi SPLDV

Agus Prasetya, Henrikus Farel Constan Adhi, Angela Larasati Kirana Putri, Marsela Ayu Puspitasari, Marcella Nindita Putri, Raynaldhi Yoshua Sange
article en

Abstract

This study aims to develop a learning application based on Desmos and Padlet for the subject of Two-Variable Linear Equation Systems (SPLDV) to improve students' conceptual understanding through a Problem-Based Learning (PBL) approach. The main issue underlying this study is the lack of interactive and contextual learning media used in the SPLDV learning process at the junior high school level. The method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. In the analysis stage, needs were identified through questionnaires administered to teachers and students. The developed product was validated by three experts, resulting in an average validity score of 84.66%, which falls into the highly valid category. A pilot test was conducted with six eighth-grade students and showed a significant improvement between pretest and posttest scores. The evaluation indicated that the application supports student engagement visually, interactively, and is easy for teachers to use in the teaching process. The final results of the study showed that the integration of Desmos and Padlet in SPLDV learning not only enhances conceptual understanding but also encourages active student participation in discussions and problem-solving. This application has been proven to be valid, practical, and effective and is highly recommended for implementation in contextual mathematics learning at the junior high school level on a broad and sustainable basis.

AKSIOMA Jurnal Matematika dan Pendidikan MatematikaVol. 16(2`)
Sanata Dharma University (ID)
Openalex Percentile: Top 61%
Blockchain Technology in Education and Learning
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