A gamified solution to promote positive habits in children and adolescents with Intellectual Disabilities

This paper outlines the development and assessment of a gamified solution called Task Complete, designed to enhance productivity and promote positive habits, particularly among individuals with Intellectual Disabilities. The solution converts daily tasks into motivational elements, motivating users through virtual rewards. It was created using User-Centered Design principles and was developed and tested with a focus on accessibility and usability. The project incorporated the PENS model and Web Content Accessibility Guidelines (WCAG) to ensure the solution is inclusive and suitable for a wide range of user profiles. We also performed a heuristic evaluation aided with Large Language Models in some tasks to identify issues and create a better solution.

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Publication Details

Journal
Journal on Interactive Systems
Published
2025-09-22
DOI
https://doi.org/10.5753/jis.2025.5644
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

A gamified solution to promote positive habits in children and adolescents with Intellectual Disabilities

Kamila Rios da Hora Rodrigues, Leonardo Tórtoro Pereira, Pedro Afonso F. Michalichem
Journal on Interactive Systems
Educational Games and Gamification
article

A gamified solution to promote positive habits in children and adolescents with Intellectual Disabilities

Kamila Rios da Hora Rodrigues, Leonardo Tórtoro Pereira, Pedro Afonso F. Michalichem
article en

Abstract

This paper outlines the development and assessment of a gamified solution called Task Complete, designed to enhance productivity and promote positive habits, particularly among individuals with Intellectual Disabilities. The solution converts daily tasks into motivational elements, motivating users through virtual rewards. It was created using User-Centered Design principles and was developed and tested with a focus on accessibility and usability. The project incorporated the PENS model and Web Content Accessibility Guidelines (WCAG) to ensure the solution is inclusive and suitable for a wide range of user profiles. We also performed a heuristic evaluation aided with Large Language Models in some tasks to identify issues and create a better solution.

Journal on Interactive SystemsVol. 16(1)
Hospital Universitário da Universidade de São Paulo (BR), Universidade Estadual Paulista (Unesp) (BR)
Indiana Corn Marketing Council
Openalex Percentile: Top 71%
Educational Games and Gamification
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