An Optimized Multimodal Feedback System for VR Skill Training Based on ST-GCN and WaveNet
Traditional Virtual Reality (VR) training systems for complex skills requiring motor-auditory coordination are often hampered by feedback latency, multimodal asynchrony, and inaccurate assessment. This paper introduces the Multimodal Synchronous Feedback VR Learning System (MMSFVRLS), built on a parallel processing architecture to address these challenges. Its kinesthetic analysis module employs an optimized Spatio-Temporal Graph Convolutional Network (STGCN), refined through techniques like depthwise separable convolutions and knowledge distillation, for real-time motion analysis. Concurrently, an auditory module integrating WaveNet and Dynamic Time Warping (DTW) provides high-fidelity assessment of vocal performance. Extensive ablation studies validate our architectural design, demonstrating the superiority of the selected components. Our optimized ST-GCN achieves 95.2% accuracy in motion recognition, while the WaveNet-DTW module reaches 92.8% in audio similarity assessment. The integrated system maintains an end-to-end latency of 68.3ms, satisfying the demanding requirements for real-time VR interaction. A user study in Kunqu Opera training confirmed the system’s high practical value and usability (System Usability Scale score: 88.5), proving the effectiveness of our approach for advanced skill acquisition in immersive environments.
Authors
- Yang Hu (ORCID: https://orcid.org/0000-0002-7350-6147)
- Y. F. Lyu (ORCID: https://orcid.org/0009-0006-1679-7378)
- Feng Tian (ORCID: https://orcid.org/0000-0002-4395-8724)
- Zelong Tian (ORCID: https://orcid.org/0009-0004-8682-7048)
Institutions
- Shanghai University (CN)
- The University of Melbourne (AU)
- Shanghai Open University (CN)
- Beihang University (CN)
Publication Details
- Published
- 2025-07-11
- DOI
- https://doi.org/10.1109/cisat66811.2025.11181883
- Primary Topic
- Simulation and Modeling Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00