An Optimized Multimodal Feedback System for VR Skill Training Based on ST-GCN and WaveNet

Traditional Virtual Reality (VR) training systems for complex skills requiring motor-auditory coordination are often hampered by feedback latency, multimodal asynchrony, and inaccurate assessment. This paper introduces the Multimodal Synchronous Feedback VR Learning System (MMSFVRLS), built on a parallel processing architecture to address these challenges. Its kinesthetic analysis module employs an optimized Spatio-Temporal Graph Convolutional Network (STGCN), refined through techniques like depthwise separable convolutions and knowledge distillation, for real-time motion analysis. Concurrently, an auditory module integrating WaveNet and Dynamic Time Warping (DTW) provides high-fidelity assessment of vocal performance. Extensive ablation studies validate our architectural design, demonstrating the superiority of the selected components. Our optimized ST-GCN achieves 95.2% accuracy in motion recognition, while the WaveNet-DTW module reaches 92.8% in audio similarity assessment. The integrated system maintains an end-to-end latency of 68.3ms, satisfying the demanding requirements for real-time VR interaction. A user study in Kunqu Opera training confirmed the system’s high practical value and usability (System Usability Scale score: 88.5), proving the effectiveness of our approach for advanced skill acquisition in immersive environments.

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Publication Details

Published
2025-07-11
DOI
https://doi.org/10.1109/cisat66811.2025.11181883
Primary Topic
Simulation and Modeling Applications
Type
article
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article

An Optimized Multimodal Feedback System for VR Skill Training Based on ST-GCN and WaveNet

Yang Hu, Y. F. Lyu, Feng Tian, Zelong Tian
Simulation and Modeling Applications
article

An Optimized Multimodal Feedback System for VR Skill Training Based on ST-GCN and WaveNet

Yang Hu, Y. F. Lyu, Feng Tian, Zelong Tian
article en

Abstract

Traditional Virtual Reality (VR) training systems for complex skills requiring motor-auditory coordination are often hampered by feedback latency, multimodal asynchrony, and inaccurate assessment. This paper introduces the Multimodal Synchronous Feedback VR Learning System (MMSFVRLS), built on a parallel processing architecture to address these challenges. Its kinesthetic analysis module employs an optimized Spatio-Temporal Graph Convolutional Network (STGCN), refined through techniques like depthwise separable convolutions and knowledge distillation, for real-time motion analysis. Concurrently, an auditory module integrating WaveNet and Dynamic Time Warping (DTW) provides high-fidelity assessment of vocal performance. Extensive ablation studies validate our architectural design, demonstrating the superiority of the selected components. Our optimized ST-GCN achieves 95.2% accuracy in motion recognition, while the WaveNet-DTW module reaches 92.8% in audio similarity assessment. The integrated system maintains an end-to-end latency of 68.3ms, satisfying the demanding requirements for real-time VR interaction. A user study in Kunqu Opera training confirmed the system’s high practical value and usability (System Usability Scale score: 88.5), proving the effectiveness of our approach for advanced skill acquisition in immersive environments.

Shanghai University (CN), The University of Melbourne (AU), Shanghai Open University (CN), Beihang University (CN)
Openalex Percentile: Top 66%
Simulation and Modeling Applications
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