Generating Moving 3d Soundscapes with Latent Diffusion Models
Spatial audio has become central to immersive applications such as VR/AR, cinema, and music. Existing generative audio models are largely limited to mono or stereo formats and cannot capture the full 3D localization cues available in first-order Ambisonics (FOA). Recent FOA models extend text-to-audio generation but remain restricted to static sources. In this work, we introduce SonicMotion, the first end-to-end latent diffusion framework capable of generating FOA audio with explicit control over moving sound sources. SonicMotion is implemented in two variations: 1) a descriptive model conditioned on natural language prompts, and 2) a parametric model conditioned on both text and spatial trajectory parameters for higher precision. To support training and evaluation, we construct a new dataset of over one million simulated FOA caption pairs that include both static and dynamic sources with annotated azimuth, elevation, and motion attributes. Experiments show that SonicMotion achieves state-of-the-art semantic alignment and perceptual quality comparable to leading text-to-audio systems, while uniquely attaining low spatial localization error.
Authors
- Hao Wang (ORCID: https://orcid.org/0000-0003-4139-8193)
- Christian Templin
Institutions
- Stevens Institute of Technology (US)
- Hunan Normal University (CN)
- Changsha Normal University (CN)
Publication Details
- Published
- 2026-04-21
- DOI
- https://doi.org/10.1109/icassp55912.2026.11461767
- Primary Topic
- Noise Effects and Management
- Type
- article
- Field-Weighted Citation Impact
- 0.00