Generating Moving 3d Soundscapes with Latent Diffusion Models

Spatial audio has become central to immersive applications such as VR/AR, cinema, and music. Existing generative audio models are largely limited to mono or stereo formats and cannot capture the full 3D localization cues available in first-order Ambisonics (FOA). Recent FOA models extend text-to-audio generation but remain restricted to static sources. In this work, we introduce SonicMotion, the first end-to-end latent diffusion framework capable of generating FOA audio with explicit control over moving sound sources. SonicMotion is implemented in two variations: 1) a descriptive model conditioned on natural language prompts, and 2) a parametric model conditioned on both text and spatial trajectory parameters for higher precision. To support training and evaluation, we construct a new dataset of over one million simulated FOA caption pairs that include both static and dynamic sources with annotated azimuth, elevation, and motion attributes. Experiments show that SonicMotion achieves state-of-the-art semantic alignment and perceptual quality comparable to leading text-to-audio systems, while uniquely attaining low spatial localization error.

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Publication Details

Published
2026-04-21
DOI
https://doi.org/10.1109/icassp55912.2026.11461767
Primary Topic
Noise Effects and Management
Type
article
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article

Generating Moving 3d Soundscapes with Latent Diffusion Models

Hao Wang, Christian Templin
Noise Effects and Management
article

Generating Moving 3d Soundscapes with Latent Diffusion Models

Hao Wang, Christian Templin
article en

Abstract

Spatial audio has become central to immersive applications such as VR/AR, cinema, and music. Existing generative audio models are largely limited to mono or stereo formats and cannot capture the full 3D localization cues available in first-order Ambisonics (FOA). Recent FOA models extend text-to-audio generation but remain restricted to static sources. In this work, we introduce SonicMotion, the first end-to-end latent diffusion framework capable of generating FOA audio with explicit control over moving sound sources. SonicMotion is implemented in two variations: 1) a descriptive model conditioned on natural language prompts, and 2) a parametric model conditioned on both text and spatial trajectory parameters for higher precision. To support training and evaluation, we construct a new dataset of over one million simulated FOA caption pairs that include both static and dynamic sources with annotated azimuth, elevation, and motion attributes. Experiments show that SonicMotion achieves state-of-the-art semantic alignment and perceptual quality comparable to leading text-to-audio systems, while uniquely attaining low spatial localization error.

Stevens Institute of Technology (US), Hunan Normal University (CN), Changsha Normal University (CN)
Openalex Percentile: Top 100%
Noise Effects and Management
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Generating Moving 3d Soundscapes with Latent Diffusion Models — Hao Wang, Christian Templin · (2026) | TGRS Research Map | TGRS