Interception Domain Approach to Orbital Multi-Player “Encirclement-Capture” Games: Theoretical Foundations and Solutions

In recent years, with the development of micro-satellite clusters and large-scale satellite constellations, the likelihood of multiple spacecraft engaging in orbital pursuit–evasion games has increased. This paper establishes a novel interception domain theory for planar orbital multi-player “encirclement-capture” differential games, and it proves the partitioned structure and classification properties of Nash equilibrium solutions. The main contributions of our study are the following: (1) Proposing the first rigorous definition of interception domains in orbital pursuit–evasion games, proving their convexity, developing computational methods for domain intersections, and establishing a complete classification of equilibrium for planar multi-pursuer interception games, which establishes a theoretical foundation for analyzing multi-spacecraft orbital pursuit–evasion games. (2) Analyzing Nash equilibrium properties for “encirclement-capture” differential games with two, three, or more pursuers, classifying degenerate/non-degenerate scenarios via spatial inclusion relationships. The equilibrium results indicate that as the number of pursuers increases, the game tends toward a degenerate scenario where the likelihood of redundant pursuers (whose actions do not affect the game outcome) rises.

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Publication Details

Journal
Aerospace
Published
2025-09-28
DOI
https://doi.org/10.3390/aerospace12100875
Primary Topic
Guidance and Control Systems
Type
article
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article

Interception Domain Approach to Orbital Multi-Player “Encirclement-Capture” Games: Theoretical Foundations and Solutions

Xingchen Li, Guangyu Zhao, Xiao Zhou, Xiaodong Yu et al.
Aerospace
Guidance and Control Systems
article

Interception Domain Approach to Orbital Multi-Player “Encirclement-Capture” Games: Theoretical Foundations and Solutions

Xingchen Li, Guangyu Zhao, Xiao Zhou, Xiaodong Yu, Yidan Liu
article en

Abstract

In recent years, with the development of micro-satellite clusters and large-scale satellite constellations, the likelihood of multiple spacecraft engaging in orbital pursuit–evasion games has increased. This paper establishes a novel interception domain theory for planar orbital multi-player “encirclement-capture” differential games, and it proves the partitioned structure and classification properties of Nash equilibrium solutions. The main contributions of our study are the following: (1) Proposing the first rigorous definition of interception domains in orbital pursuit–evasion games, proving their convexity, developing computational methods for domain intersections, and establishing a complete classification of equilibrium for planar multi-pursuer interception games, which establishes a theoretical foundation for analyzing multi-spacecraft orbital pursuit–evasion games. (2) Analyzing Nash equilibrium properties for “encirclement-capture” differential games with two, three, or more pursuers, classifying degenerate/non-degenerate scenarios via spatial inclusion relationships. The equilibrium results indicate that as the number of pursuers increases, the game tends toward a degenerate scenario where the likelihood of redundant pursuers (whose actions do not affect the game outcome) rises.

AerospaceVol. 12(10)
Chinese Academy of Sciences (CN), Aerospace Information Research Institute (CN)
Openalex Percentile: Top 65%
Guidance and Control Systems
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