A study of real-time operations by converting human skeleton coordinates to digital avatars

This study aims to develop a real-time motion recognition system that translates skeletal human movements into a virtual environment. This will be achieved through the use of advanced tech-niques for the accurate capture of human skeletons and coordinate conversion. This paper investi-gates the acquisition and processing of motion data for virtual characters using depth cameras to obtain depth information. This study identifies six specific actions: left kick, right kick, left punch, right punch, squatting, and sitting. The experimental process successfully integrated RGB+D cameras, Media Pipe, and OpenCV into Unreal Engine models to capture and display human skeletal and joint positions in real-time. The experimental results show that the system achieved a precision of 100% for all motion detections, with an accuracy of more than 94%. How-ever, the recall rate for specific actions was lower, reaching 88%.

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Publication Details

Journal
Computer Science and Information Systems
Published
2025-01-01
DOI
https://doi.org/10.2298/csis241002067l
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

A study of real-time operations by converting human skeleton coordinates to digital avatars

Kuo‐Chun Liao, Fangzhen Lin, Jui‐Hung Kao, Pu Huang et al.
Computer Science and Information Systems
Human Motion and Animation
article

A study of real-time operations by converting human skeleton coordinates to digital avatars

Kuo‐Chun Liao, Fangzhen Lin, Jui‐Hung Kao, Pu Huang, Yu-Yu Yen
article en

Abstract

This study aims to develop a real-time motion recognition system that translates skeletal human movements into a virtual environment. This will be achieved through the use of advanced tech-niques for the accurate capture of human skeletons and coordinate conversion. This paper investi-gates the acquisition and processing of motion data for virtual characters using depth cameras to obtain depth information. This study identifies six specific actions: left kick, right kick, left punch, right punch, squatting, and sitting. The experimental process successfully integrated RGB+D cameras, Media Pipe, and OpenCV into Unreal Engine models to capture and display human skeletal and joint positions in real-time. The experimental results show that the system achieved a precision of 100% for all motion detections, with an accuracy of more than 94%. How-ever, the recall rate for specific actions was lower, reaching 88%.

Computer Science and Information SystemsVol. 22(4)
National Taipei University of Technology (TW), National Yang Ming Chiao Tung University (TW), Shaoguan University (CN), National Taipei University of Education (TW), Shih Hsin University (TW)
Openalex Percentile: Top 66%
Human Motion and Animation
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