A study of real-time operations by converting human skeleton coordinates to digital avatars
This study aims to develop a real-time motion recognition system that translates skeletal human movements into a virtual environment. This will be achieved through the use of advanced tech-niques for the accurate capture of human skeletons and coordinate conversion. This paper investi-gates the acquisition and processing of motion data for virtual characters using depth cameras to obtain depth information. This study identifies six specific actions: left kick, right kick, left punch, right punch, squatting, and sitting. The experimental process successfully integrated RGB+D cameras, Media Pipe, and OpenCV into Unreal Engine models to capture and display human skeletal and joint positions in real-time. The experimental results show that the system achieved a precision of 100% for all motion detections, with an accuracy of more than 94%. How-ever, the recall rate for specific actions was lower, reaching 88%.
Authors
- Kuo‐Chun Liao
- Fangzhen Lin
- Jui‐Hung Kao (ORCID: https://orcid.org/0000-0002-8236-9121)
- Pu Huang
- Yu-Yu Yen
Institutions
- National Taipei University of Technology (TW)
- National Yang Ming Chiao Tung University (TW)
- Shaoguan University (CN)
- National Taipei University of Education (TW)
- Shih Hsin University (TW)
Publication Details
- Journal
- Computer Science and Information Systems
- Published
- 2025-01-01
- DOI
- https://doi.org/10.2298/csis241002067l
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 0.00