Augmented Reality-Based Flashcard Media Development with Canva's Assistance to Improve Social Science Learning Outcomes on Ethnic Diversity in Indonesia

The topic of ethnic diversity in Indonesia, which is abstract and contains abundant factual information, requires media that can present content visually, interactively, and engagingly. Digital technology such as Augmented Reality (AR) in instructional media has the potential to bridge this gap by offering a more immersive and contextual learning experience. This study aimed to develop innovative learning media in the form of AR-based flashcards designed with the assistance of the Canva application to improve student learning outcomes in Social Studies material on ethnic diversity in Indonesia. The research employed the ADDIE development model. Data collection techniques included observation, interviews, validation by material and media experts, as well as pretests and posttests. Expert validation indicated that the AR-based flashcard media assisted by Canva was highly feasible for instructional use, with an average feasibility score of 92. A paired sample t-test on pretest and posttest scores showed a significant difference (Sig. 0.000 < 0.05) with an N-Gain value of 0.71 (high category), indicating a substantial improvement in learning outcomes in both cognitive aspects and active participation. The flashcards contained visual information on ethnic names, traditional clothing, traditional houses, regional languages, and unique facts, presented interactively through QR codes and the AR application. Thus, this medium proved effective in delivering cultural diversity material in an engaging, enjoyable, and easy-to-understand way, while also opening opportunities for applying digital technology to strengthen students’ understanding of diversity values.

Authors

Institutions

Publication Details

Journal
JURNAL PENDIDIKAN IPS
Published
2025-09-03
DOI
https://doi.org/10.37630/jpi.v15i3.3293
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Augmented Reality-Based Flashcard Media Development with Canva's Assistance to Improve Social Science Learning Outcomes on Ethnic Diversity in Indonesia

Muhammad Asrori, Bibit Sri Rahayu, Hikmah Eva Trisnantari
JURNAL PENDIDIKAN IPS
Mathematics Education and Pedagogy
article

Augmented Reality-Based Flashcard Media Development with Canva's Assistance to Improve Social Science Learning Outcomes on Ethnic Diversity in Indonesia

Muhammad Asrori, Bibit Sri Rahayu, Hikmah Eva Trisnantari
article en

Abstract

The topic of ethnic diversity in Indonesia, which is abstract and contains abundant factual information, requires media that can present content visually, interactively, and engagingly. Digital technology such as Augmented Reality (AR) in instructional media has the potential to bridge this gap by offering a more immersive and contextual learning experience. This study aimed to develop innovative learning media in the form of AR-based flashcards designed with the assistance of the Canva application to improve student learning outcomes in Social Studies material on ethnic diversity in Indonesia. The research employed the ADDIE development model. Data collection techniques included observation, interviews, validation by material and media experts, as well as pretests and posttests. Expert validation indicated that the AR-based flashcard media assisted by Canva was highly feasible for instructional use, with an average feasibility score of 92. A paired sample t-test on pretest and posttest scores showed a significant difference (Sig. 0.000 < 0.05) with an N-Gain value of 0.71 (high category), indicating a substantial improvement in learning outcomes in both cognitive aspects and active participation. The flashcards contained visual information on ethnic names, traditional clothing, traditional houses, regional languages, and unique facts, presented interactively through QR codes and the AR application. Thus, this medium proved effective in delivering cultural diversity material in an engaging, enjoyable, and easy-to-understand way, while also opening opportunities for applying digital technology to strengthen students’ understanding of diversity values.

JURNAL PENDIDIKAN IPSVol. 15(3)
Universitas Tulungagung (ID)
Openalex Percentile: Top 62%
Mathematics Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.