StoryBit Boards: Crafting Interactive Narratives in Paper-Based Games with Micro:bits

This Connections proposal outlines a hands-on workshop focused on the design and creation of interactive paper-based board games powered by BBC Micro:bits. Building on successful prior work with making interactive comics with Micro:bits, this session invites participants to explore the intersection of tangible craft, simple electronics, programming, and collaborative storytelling through the medium of board games. Participants will learn to integrate Micro:bit sensors and outputs to create dynamic game mechanics and narrative triggers within their own paper-prototyped games, leveraging pre-cut templates to expedite creation. The workshop aims to foster interdisciplinary skills (STEAM), encourage rapid prototyping, and demonstrate how accessible technology can enhance traditional play experiences, making digital game design principles tangible and approachable for a diverse audience. We seek to connect HCI researchers and practitioners interested in tangible interaction, game design, education, and narrative play.

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Publication Details

Published
2025-09-30
DOI
https://doi.org/10.1145/3744736.3749319
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

StoryBit Boards: Crafting Interactive Narratives in Paper-Based Games with Micro:bits

Khushbu Kshirsagar, Marcelo Worsley, Maryam Azmandian
Teaching and Learning Programming
article

StoryBit Boards: Crafting Interactive Narratives in Paper-Based Games with Micro:bits

Khushbu Kshirsagar, Marcelo Worsley, Maryam Azmandian
article en

Abstract

This Connections proposal outlines a hands-on workshop focused on the design and creation of interactive paper-based board games powered by BBC Micro:bits. Building on successful prior work with making interactive comics with Micro:bits, this session invites participants to explore the intersection of tangible craft, simple electronics, programming, and collaborative storytelling through the medium of board games. Participants will learn to integrate Micro:bit sensors and outputs to create dynamic game mechanics and narrative triggers within their own paper-prototyped games, leveraging pre-cut templates to expedite creation. The workshop aims to foster interdisciplinary skills (STEAM), encourage rapid prototyping, and demonstrate how accessible technology can enhance traditional play experiences, making digital game design principles tangible and approachable for a diverse audience. We seek to connect HCI researchers and practitioners interested in tangible interaction, game design, education, and narrative play.

Northwestern University (US)
Openalex Percentile: Top 70%
Teaching and Learning Programming
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