Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and Design

This panel brings together organizers of the Meaningful Play and Meaningful XR conferences for an open conversation about the communities that have emerged through these events—and where they may be headed next. We'll reflect on how these conferences got started, how they've evolved across locations and formats, and what it means to create spaces for interdisciplinary dialogue around games, play, and purpose. This session is meant to be both reflective and forward-looking, exploring how these conversations can continue to grow and stay relevant to future challenges in research and design. We'll leave plenty of time for discussion with attendees.

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Publication Details

Published
2025-09-30
DOI
https://doi.org/10.1145/3744736.3749321
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and Design

Jessica Hammer, Amanda C. Coté, Bryony Winn, Rabindra Ratan et al.
Educational Games and Gamification
article

Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and Design

Jessica Hammer, Amanda C. Coté, Bryony Winn, Rabindra Ratan, Avonelle Wing, Erik Harpstead
article en

Abstract

This panel brings together organizers of the Meaningful Play and Meaningful XR conferences for an open conversation about the communities that have emerged through these events—and where they may be headed next. We'll reflect on how these conferences got started, how they've evolved across locations and formats, and what it means to create spaces for interdisciplinary dialogue around games, play, and purpose. This session is meant to be both reflective and forward-looking, exploring how these conversations can continue to grow and stay relevant to future challenges in research and design. We'll leave plenty of time for discussion with attendees.

Carnegie Mellon University (US), Michigan State University (US)
Openalex Percentile: Top 71%
Educational Games and Gamification
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Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and Design — Jessica Hammer, Amanda C. Coté, et al. · (2025) | TGRS Research Map | TGRS