Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance

Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where individual performance directly impacts outcomes. This research addresses whether performance evaluation mechanisms and behavioural responses identified in competitive games generalize to casual cooperative games. We investigated how casual players evaluate teammate competence and respond behaviourally in a controlled between-subjects experiment (N=23). We manipulated confederate performance in Overcooked 2, combining observations, NASA TLX self-reports, and interviews. We present two key findings. (1) Observations revealed frustration behaviours completely absent in self-report data. Thus, these instruments assess fundamentally distinct constructs. (2) Participants consistently evaluated teammate performance through relative comparison rather than absolute metrics. This contradicts task-performance operationalizations dominant in competitive gaming research. Hence, performance evaluation frameworks from competitive contexts cannot be directly applied to casual cooperative games. We provide empirical evidence that performance evaluation in casual games requires a comparative operationalization.

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Published
2025-09-30
DOI
https://doi.org/10.1145/3744736.3749343
Primary Topic
Sports Analytics and Performance
Type
article
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article

Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance

Geneva Smith, Lennart E. Nacke, Eugene Kukshinov, Daniel Harley et al.
Sports Analytics and Performance
article

Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance

Geneva Smith, Lennart E. Nacke, Eugene Kukshinov, Daniel Harley, D. Wang, Kaushall Senthil Nathan, Jieun Lee
article en

Abstract

Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where individual performance directly impacts outcomes. This research addresses whether performance evaluation mechanisms and behavioural responses identified in competitive games generalize to casual cooperative games. We investigated how casual players evaluate teammate competence and respond behaviourally in a controlled between-subjects experiment (N=23). We manipulated confederate performance in Overcooked 2, combining observations, NASA TLX self-reports, and interviews. We present two key findings. (1) Observations revealed frustration behaviours completely absent in self-report data. Thus, these instruments assess fundamentally distinct constructs. (2) Participants consistently evaluated teammate performance through relative comparison rather than absolute metrics. This contradicts task-performance operationalizations dominant in competitive gaming research. Hence, performance evaluation frameworks from competitive contexts cannot be directly applied to casual cooperative games. We provide empirical evidence that performance evaluation in casual games requires a comparative operationalization.

University of Waterloo (CA)
Openalex Percentile: Top 65%
Sports Analytics and Performance
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Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance — Geneva Smith, Lennart E. Nacke, et al. · (2025) | TGRS Research Map | TGRS