[Paper] Utilization and Visibility of Visual Changes in Blur and Color After Gazing on Virtual Characters for AR Displays

We conducted sensory tests for visibility of blurred-virtual characters and colored-virtual characters. And we analyzed their effect on visibility to investigate the way to improve the visibility for AR display. We changed blur/color situation of virtual characters in periphery of gaze position (gaze-peripherychange AR) and changed blur/color situation of virtual characters at the gaze position (gaze-position-change AR). As a result, there were differences in results between the blurred-virtual characters and colored-virtual characters. Regarding blurred-virtual characters, the results showed that response times of gaze-peripherychange AR (blur) were shorter in response time analysis and gaze-position-change AR (blur) got higher evaluation from subjects in questionnaire analysis. Regarding colored-virtual characters, the results didn't show the major trends, but there was a significant difference that shows response time of gaze-position-change AR (color) is shorter.

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Publication Details

Journal
ITE Transactions on Media Technology and Applications
Published
2025-01-01
DOI
https://doi.org/10.3169/mta.13.290
Primary Topic
Augmented Reality Applications
Type
article
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article

[Paper] Utilization and Visibility of Visual Changes in Blur and Color After Gazing on Virtual Characters for AR Displays

Haruki Mizushina, M. Date, Yuta Machigashira, Kenji Yamamoto
ITE Transactions on Media Technology and Applications
Augmented Reality Applications
article

[Paper] Utilization and Visibility of Visual Changes in Blur and Color After Gazing on Virtual Characters for AR Displays

Haruki Mizushina, M. Date, Yuta Machigashira, Kenji Yamamoto
article en

Abstract

We conducted sensory tests for visibility of blurred-virtual characters and colored-virtual characters. And we analyzed their effect on visibility to investigate the way to improve the visibility for AR display. We changed blur/color situation of virtual characters in periphery of gaze position (gaze-peripherychange AR) and changed blur/color situation of virtual characters at the gaze position (gaze-position-change AR). As a result, there were differences in results between the blurred-virtual characters and colored-virtual characters. Regarding blurred-virtual characters, the results showed that response times of gaze-peripherychange AR (blur) were shorter in response time analysis and gaze-position-change AR (blur) got higher evaluation from subjects in questionnaire analysis. Regarding colored-virtual characters, the results didn't show the major trends, but there was a significant difference that shows response time of gaze-position-change AR (color) is shorter.

ITE Transactions on Media Technology and ApplicationsVol. 13(4)
Ōtani University (JP), Tokushima Bunri University (JP), Tokushima University (JP)
Openalex Percentile: Top 73%
Augmented Reality Applications
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