An interactive representation of the Pythagorean tree

An approach to interactive content presentation is explored using QR codes embedded in images. This concept is illustrated using the Pythagorean Tree fractal as a concrete example. The aim is to promote deeper engagement with mathematical content by encouraging exploration, understanding, and retention of concepts. Four models of images containing QR codes are presented, each linking to animations that demonstrate the fractal’s growth and its variation based on different parameters. The paper also outlines basic strategies for creating such visualizations using the dynamic mathematics software GeoGebra, with a focus on their application in STEAM education centers. Finally, the potential for further research is discussed—both in terms of new interpretations of the fractal and the development of software tools and technological resources that enhance educational impact.

Authors

Publication Details

Journal
Symmetry Culture and Science
Published
2025-01-01
DOI
https://doi.org/10.26830/symmetry_2025_3_241
Primary Topic
Multimedia Communication and Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

An interactive representation of the Pythagorean tree

Koya Chehlarova, Тoni Chehlarova
Symmetry Culture and Science
Multimedia Communication and Technology
article

An interactive representation of the Pythagorean tree

Koya Chehlarova, Тoni Chehlarova
article en

Abstract

An approach to interactive content presentation is explored using QR codes embedded in images. This concept is illustrated using the Pythagorean Tree fractal as a concrete example. The aim is to promote deeper engagement with mathematical content by encouraging exploration, understanding, and retention of concepts. Four models of images containing QR codes are presented, each linking to animations that demonstrate the fractal’s growth and its variation based on different parameters. The paper also outlines basic strategies for creating such visualizations using the dynamic mathematics software GeoGebra, with a focus on their application in STEAM education centers. Finally, the potential for further research is discussed—both in terms of new interpretations of the fractal and the development of software tools and technological resources that enhance educational impact.

Symmetry Culture and ScienceVol. 36(3)
Openalex Percentile: Top 65%
Multimedia Communication and Technology
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