Development of Interactive Media for Learning the Pythagorean Theorem Based on Ethnomathematics in Mosque Architecture

This study aims to develop interactive learning media for the Pythagorean Theorem based on ethnomathematics using the architecture of the Medan Grand Mosque as a learning context. This research is motivated by students' low interest and understanding in mathematics, especially in the Pythagorean Theorem material. The development method used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The validation results indicate that the media obtained a highly feasible category, with an average score of 92.5% from media experts and 91% from material experts. The teacher and student responses were 88% and 79.95%, respectively, based on practical criteria. The effectiveness test through N-Gain obtained an average value of 0.520 (moderate category). These results suggest that interactive media based on ethnomathematics can enhance students' understanding of mathematical concepts and provide more engaging learning experiences by connecting the material to local culture.

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Publication Details

Journal
Journal of Mathematics Instruction Social Research and Opinion
Published
2025-09-30
DOI
https://doi.org/10.58421/misro.v4i3.728
Primary Topic
Educational Research and Methods
Type
article
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article

Development of Interactive Media for Learning the Pythagorean Theorem Based on Ethnomathematics in Mosque Architecture

Rusydi Ananda, Weni Sastika
Journal of Mathematics Instruction Social Research and Opinion
Educational Research and Methods
article

Development of Interactive Media for Learning the Pythagorean Theorem Based on Ethnomathematics in Mosque Architecture

Rusydi Ananda, Weni Sastika
article en

Abstract

This study aims to develop interactive learning media for the Pythagorean Theorem based on ethnomathematics using the architecture of the Medan Grand Mosque as a learning context. This research is motivated by students' low interest and understanding in mathematics, especially in the Pythagorean Theorem material. The development method used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The validation results indicate that the media obtained a highly feasible category, with an average score of 92.5% from media experts and 91% from material experts. The teacher and student responses were 88% and 79.95%, respectively, based on practical criteria. The effectiveness test through N-Gain obtained an average value of 0.520 (moderate category). These results suggest that interactive media based on ethnomathematics can enhance students' understanding of mathematical concepts and provide more engaging learning experiences by connecting the material to local culture.

Journal of Mathematics Instruction Social Research and OpinionVol. 4(3)
Universitas Islam Negeri Sumatera Utara (ID)
Openalex Percentile: Top 71%
Educational Research and Methods
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