Enhancing IoT Education Through Hybrid Robotic Arm Integration: A Quantitative and Qualitative Student Experience Study

This study compares immersive VR-based control systems with conventional keyboard-based control to examine the efficacy of VR interfaces for controlling robotic arms in Internet of Things (IoT) education. A 5-DOF robotic arm with MG996R servomotors and controlled by an Arduino microcontroller and Raspberry Pi wireless communication was operated by 31 third-year engineering students in hands-on experiments using both control modalities. To determine student preferences across in-person, online, and hybrid learning contexts, the study applied a mixed-methods approach that combined qualitative evaluation using open-ended questionnaires and quantitative analysis through Likert-scale surveys. First, it should be mentioned that most of the reported papers either use a robotic arm or a VR system in education. However, we are among the first to report a combination of the two. Secondly, in most cases, there are either technical papers or educational quantitative/qualitative research papers on existing technologies reported in the literature. We combine an innovative education context (robotic arm and VR), completed with a quantitative and qualitative study, making it a complete experiment. Lastly, combining qualitative with quantitative research that complement each other is an innovative aspect in itself in this field.

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Publication Details

Journal
Applied Sciences
Published
2025-09-29
DOI
https://doi.org/10.3390/app151910537
Citations
1
Primary Topic
Engineering Education and Technology
Type
article
Field-Weighted Citation Impact
3.25
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article

Enhancing IoT Education Through Hybrid Robotic Arm Integration: A Quantitative and Qualitative Student Experience Study

Maria Goga, Dinu-Ștefan Rusu, Nicolae Goga, Antonio-Valentin Stan et al.
1 citations
Applied Sciences
Engineering Education and Technology
3.25
article

Enhancing IoT Education Through Hybrid Robotic Arm Integration: A Quantitative and Qualitative Student Experience Study

Maria Goga, Dinu-Ștefan Rusu, Nicolae Goga, Antonio-Valentin Stan, Ioan-Alexandru Bratosin, Ramona Popovici, Alexandru-Filip Popovici, Laurenţiu-Nicolae Pomană, Răzvan-Florin Neacșu, Cosmin-Andrei Bordea, Bianca Popescu, Diana-Alexandra Ciungan, Emilia-Oana Mîș
article en
1 citations

Abstract

This study compares immersive VR-based control systems with conventional keyboard-based control to examine the efficacy of VR interfaces for controlling robotic arms in Internet of Things (IoT) education. A 5-DOF robotic arm with MG996R servomotors and controlled by an Arduino microcontroller and Raspberry Pi wireless communication was operated by 31 third-year engineering students in hands-on experiments using both control modalities. To determine student preferences across in-person, online, and hybrid learning contexts, the study applied a mixed-methods approach that combined qualitative evaluation using open-ended questionnaires and quantitative analysis through Likert-scale surveys. First, it should be mentioned that most of the reported papers either use a robotic arm or a VR system in education. However, we are among the first to report a combination of the two. Secondly, in most cases, there are either technical papers or educational quantitative/qualitative research papers on existing technologies reported in the literature. We combine an innovative education context (robotic arm and VR), completed with a quantitative and qualitative study, making it a complete experiment. Lastly, combining qualitative with quantitative research that complement each other is an innovative aspect in itself in this field.

Applied SciencesVol. 15(19)
University of Bucharest (RO), Technical University of Civil Engineering of Bucharest (RO), Universitatea Națională de Știință și Tehnologie Politehnica București (RO)
Openalex Percentile: Top 6%
Engineering Education and Technology
3.25
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