ProWGAN a hybrid generative adversarial network for automated landscape generation in media and video games

The current approaches of creating realistic, high-quality landscape imagery mostly depend on labor-intensive manual design procedures. In an effort to simplify image production for video games, virtual reality, and motion pictures, a new hybrid model called ProWGAN, combining ProGAN and WGAN approaches, is employed for automated landscape synthesis. Five models (FCGAN, DCGAN, ProGAN, WGAN, and ProWGAN) were trained on a dataset of landscape images and compared using multiple evaluation metrics. Compared to traditional models, ProWGAN produces 128-128 size images with the best FID score (29.67), IS (5.11), and lowest critic loss (0.2), fully capturing landscape features in just 5 h of training and 50 epochs. The layered method to producing images and progressive learning of ProGAN with the stability of WGAN’s Wasserstein distance showed superior ability to generate realistic landscape images. The results demonstrate how ProWGAN can revolutionize landscape image production by reducing manual work, lowering production time and effort and how a 2d image can be converted into 3d model via MeshRoom.

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Publication Details

Journal
Discover Artificial Intelligence
Published
2025-09-29
DOI
https://doi.org/10.1007/s44163-025-00512-5
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
Field-Weighted Citation Impact
0.00
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article

ProWGAN a hybrid generative adversarial network for automated landscape generation in media and video games

Manju Khanna, Kavya Sree Kammari, Yasasree Lasya Annambhotla
Discover Artificial Intelligence
Generative Adversarial Networks and Image Synthesis
article

ProWGAN a hybrid generative adversarial network for automated landscape generation in media and video games

Manju Khanna, Kavya Sree Kammari, Yasasree Lasya Annambhotla
article en

Abstract

The current approaches of creating realistic, high-quality landscape imagery mostly depend on labor-intensive manual design procedures. In an effort to simplify image production for video games, virtual reality, and motion pictures, a new hybrid model called ProWGAN, combining ProGAN and WGAN approaches, is employed for automated landscape synthesis. Five models (FCGAN, DCGAN, ProGAN, WGAN, and ProWGAN) were trained on a dataset of landscape images and compared using multiple evaluation metrics. Compared to traditional models, ProWGAN produces 128-128 size images with the best FID score (29.67), IS (5.11), and lowest critic loss (0.2), fully capturing landscape features in just 5 h of training and 50 epochs. The layered method to producing images and progressive learning of ProGAN with the stability of WGAN’s Wasserstein distance showed superior ability to generate realistic landscape images. The results demonstrate how ProWGAN can revolutionize landscape image production by reducing manual work, lowering production time and effort and how a 2d image can be converted into 3d model via MeshRoom.

Discover Artificial IntelligenceVol. 5(1)
Amrita Vishwa Vidyapeetham (IN)
Openalex Percentile: Top 74%
Generative Adversarial Networks and Image Synthesis
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ProWGAN a hybrid generative adversarial network for automated landscape generation in media and video games — Manju Khanna, Kavya Sree Kammari, et al. · Discover Artificial Intelligence (2025) | TGRS Research Map | TGRS