A Background Noise Removal Method for 3D Gaussian Point Clouds

Recently, the 3D Gaussian Splatting method has demonstrated outstanding visual performance in rendering tasks. Many object dataset for 3D reconstruction have black background. However, due to overfitting, background noise may appear after training 3D Gaussian with such images. To address this problem, we propose an encoder-decoder architecture to filter this kind of noise. In our method, we split the multiple attributes of 3D Gaussian into several groups. These groups are individually fed into the proposed encoder-decoder filter. Since the noise points are outliers of the 3D Gaussian point cloud, they are filtered out during the down-sampling process. Through this filtering principle, we filtered these attribute groups and obtained the 3D Gaussian primitives through attribute fusion. The proposed method can effectively remove the background noise, which significantly improves the overall visual quality of 3D Gaussian rendering. The code is available at: https://github.com/SunTiecheng/3DGS-filtering

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Publication Details

Published
2025-06-20
DOI
https://doi.org/10.1109/icecai66283.2025.11170596
Primary Topic
Remote Sensing and LiDAR Applications
Type
article
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article

A Background Noise Removal Method for 3D Gaussian Point Clouds

Jinpeng Tian, Tiecheng Sun, Yi Luo
Remote Sensing and LiDAR Applications
article

A Background Noise Removal Method for 3D Gaussian Point Clouds

Jinpeng Tian, Tiecheng Sun, Yi Luo
article en

Abstract

Recently, the 3D Gaussian Splatting method has demonstrated outstanding visual performance in rendering tasks. Many object dataset for 3D reconstruction have black background. However, due to overfitting, background noise may appear after training 3D Gaussian with such images. To address this problem, we propose an encoder-decoder architecture to filter this kind of noise. In our method, we split the multiple attributes of 3D Gaussian into several groups. These groups are individually fed into the proposed encoder-decoder filter. Since the noise points are outliers of the 3D Gaussian point cloud, they are filtered out during the down-sampling process. Through this filtering principle, we filtered these attribute groups and obtained the 3D Gaussian primitives through attribute fusion. The proposed method can effectively remove the background noise, which significantly improves the overall visual quality of 3D Gaussian rendering. The code is available at: https://github.com/SunTiecheng/3DGS-filtering

Great Wall Motors (China) (CN), City University of Macau (MO)
Openalex Percentile: Top 76%
Remote Sensing and LiDAR Applications
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