Distributed FilterNet Reinforcement Learning for Achieving Output Consensus in Heterogeneous Multiplayer Multiagent Systems

We study the leader-follower consensus problem in multiagent systems with heterogeneous agent dynamics and multiple internal players per agent, each with distinct and interaffected objectives. Formulated as a multiplayer differential game per agent, the goal is to achieve output consensus among all agents while ensuring Nash equilibrium controls across each agent's internal players. To address this challenge, we introduce a distributed control framework that integrates both feedforward (regulator-based) and feedback (game-theoretic Riccati-based) components. We further design a FilterNet reinforcement learning (RL) architecture that solves the control solutions while eliminating the need for large-scale distributed data storage. Organized into four layers, FilterNet handles admissible policy identification, online initialization, asynchronous updates for Nash policy convergence, and real-time regulator solutions. This design reduces data requirements, ensures initial excitation, and accelerates convergence. Theoretical guarantees establish conditions for solvability and convergence. Numerical simulations and comparisons with existing methods confirm the effectiveness and superiority of the proposed approach.

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Publication Details

Journal
IEEE Transactions on Neural Networks and Learning Systems
Published
2025-09-29
DOI
https://doi.org/10.1109/tnnls.2025.3609525
Primary Topic
Complex Network Analysis Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Distributed FilterNet Reinforcement Learning for Achieving Output Consensus in Heterogeneous Multiplayer Multiagent Systems

Bosen Lian, Jiacheng Wu, Changyun Wen, Yang Zhu
IEEE Transactions on Neural Networks and Learning Systems
Complex Network Analysis Techniques
article

Distributed FilterNet Reinforcement Learning for Achieving Output Consensus in Heterogeneous Multiplayer Multiagent Systems

Bosen Lian, Jiacheng Wu, Changyun Wen, Yang Zhu
article en

Abstract

We study the leader-follower consensus problem in multiagent systems with heterogeneous agent dynamics and multiple internal players per agent, each with distinct and interaffected objectives. Formulated as a multiplayer differential game per agent, the goal is to achieve output consensus among all agents while ensuring Nash equilibrium controls across each agent's internal players. To address this challenge, we introduce a distributed control framework that integrates both feedforward (regulator-based) and feedback (game-theoretic Riccati-based) components. We further design a FilterNet reinforcement learning (RL) architecture that solves the control solutions while eliminating the need for large-scale distributed data storage. Organized into four layers, FilterNet handles admissible policy identification, online initialization, asynchronous updates for Nash policy convergence, and real-time regulator solutions. This design reduces data requirements, ensures initial excitation, and accelerates convergence. Theoretical guarantees establish conditions for solvability and convergence. Numerical simulations and comparisons with existing methods confirm the effectiveness and superiority of the proposed approach.

IEEE Transactions on Neural Networks and Learning SystemsVol. 37(2)
Nanyang Technological University (SG), State Key Laboratory of Industrial Control Technology (CN), Zhejiang University of Technology (CN), Auburn University (US)
Openalex Percentile: Top 79%
Complex Network Analysis Techniques
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