Perancangan Aplikasi Pembelajaran Mengenal Huruf Alfabet Untuk Anak Usia Dini Berbasis Android

Early childhood education is a fundamental stage in a child's cognitive, social, emotional, and physical development. Recognition of the alphabet forms an important foundation for reading and writing skills. This study aims to design and develop an interactive and child-friendly Android-based alphabet learning application. The research method includes literature review and observation in early childhood education settings to identify user needs. The application is designed with multimedia elements such as images, sounds, animations, and educational quizzes, complete with a simple interface, bright colors, and intuitive navigation. Test results show that the application runs stably on various Android devices, has a fast response, and increases children's learning motivation through visual and audio interactions. This application is considered effective as an alternative learning medium that supports the alphabet recognition process, both at home and in formal education settings

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Publication Details

Journal
Jurnal Publikasi Ilmu Komputer dan Multimedia
Published
2025-09-12
DOI
https://doi.org/10.55606/jupikom.v4i3.5249
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Perancangan Aplikasi Pembelajaran Mengenal Huruf Alfabet Untuk Anak Usia Dini Berbasis Android

Liza Fitriana, Fadhilah Zuhdiyyah Lubis
Jurnal Publikasi Ilmu Komputer dan Multimedia
Educational Methods and Media Use
article

Perancangan Aplikasi Pembelajaran Mengenal Huruf Alfabet Untuk Anak Usia Dini Berbasis Android

Liza Fitriana, Fadhilah Zuhdiyyah Lubis
article en

Abstract

Early childhood education is a fundamental stage in a child's cognitive, social, emotional, and physical development. Recognition of the alphabet forms an important foundation for reading and writing skills. This study aims to design and develop an interactive and child-friendly Android-based alphabet learning application. The research method includes literature review and observation in early childhood education settings to identify user needs. The application is designed with multimedia elements such as images, sounds, animations, and educational quizzes, complete with a simple interface, bright colors, and intuitive navigation. Test results show that the application runs stably on various Android devices, has a fast response, and increases children's learning motivation through visual and audio interactions. This application is considered effective as an alternative learning medium that supports the alphabet recognition process, both at home and in formal education settings

Jurnal Publikasi Ilmu Komputer dan MultimediaVol. 4(3)
Pelita Harapan University (ID), Universitas Harapan Medan (ID)
Openalex Percentile: Top 61%
Educational Methods and Media Use
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Perancangan Aplikasi Pembelajaran Mengenal Huruf Alfabet Untuk Anak Usia Dini Berbasis Android — Liza Fitriana, Fadhilah Zuhdiyyah Lubis · Jurnal Publikasi Ilmu Komputer dan Multimedia (2025) | TGRS Research Map | TGRS