How Digital Technology Empowers Sports Teaching and Research Activities

Integrating digital technology into sports teaching and research activities can significantly enhance teaching efficiency, optimize the content, forms, and resources of sports pedagogy, and promote the modernization of physical education. This study employs the literature review method to conduct research. The findings reveal that traditional teaching and research activities suffer from issues such as monotonous content, uneven resource distribution, operational challenges for teachers, and regional disparities. Digital technology can address these problems, including low efficiency and uneven resource allocation in conventional sports teaching and research.

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Publication Details

Journal
International Journal of Education and Humanities
Published
2025-09-28
DOI
https://doi.org/10.54097/01n9nw81
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

How Digital Technology Empowers Sports Teaching and Research Activities

Mengqiu Li
International Journal of Education and Humanities
Educational Games and Gamification
article

How Digital Technology Empowers Sports Teaching and Research Activities

Mengqiu Li
article en

Abstract

Integrating digital technology into sports teaching and research activities can significantly enhance teaching efficiency, optimize the content, forms, and resources of sports pedagogy, and promote the modernization of physical education. This study employs the literature review method to conduct research. The findings reveal that traditional teaching and research activities suffer from issues such as monotonous content, uneven resource distribution, operational challenges for teachers, and regional disparities. Digital technology can address these problems, including low efficiency and uneven resource allocation in conventional sports teaching and research.

International Journal of Education and HumanitiesVol. 21(1)
Southwest University (CN)
Openalex Percentile: Top 71%
Educational Games and Gamification
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