Gamification in Volunteer Feedback: Do Digital Rewards Really Work?

This study examines the impact of achievement badges on volunteer engagement and response quality in onlinesurveys conducted by non-profit organizations. While gamification is often proposed to increase participation, itseffectiveness in intrinsically motivated populations remains unclear. Using a custom-built survey platform, 57 Swedishvolunteers were randomly assigned to either a gamified survey featuring badges or a non-gamified control version.Behavioral data, including time spent, word counts, badge interactions, and completion rates were recorded, alongside openendedreflections. Results showed no statistically significant difference between conditions. Participants in the gamifiedgroup completed surveys faster but provided shorter written responses and showed minimal interaction with the badgesystem. PCA analysis and qualitative feedback reinforced the finding that badges did not meaningfully alter behavior orimprove user experience. These outcomes suggest that in settings where intrinsic motivation is already high, such as nonprofitvolunteering, superficial gamification elements like badges may offer limited benefit. Instead, aligning survey designwith volunteers’ intrinsic values, such as purpose, autonomy, and impact, may be more effective. This research contributesto gamification literature by emphasizing the limitations of single-element strategies and calling for more nuanced, contextsensitiveapproaches in digital feedback systems.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.2.4218
Primary Topic
Educational Games and Gamification
Type
article
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article

Gamification in Volunteer Feedback: Do Digital Rewards Really Work?

George Palamas, Kim Siebeneicher, Edit Söderqvist
European Conference on Games Based Learning
Educational Games and Gamification
article

Gamification in Volunteer Feedback: Do Digital Rewards Really Work?

George Palamas, Kim Siebeneicher, Edit Söderqvist
article en

Abstract

This study examines the impact of achievement badges on volunteer engagement and response quality in onlinesurveys conducted by non-profit organizations. While gamification is often proposed to increase participation, itseffectiveness in intrinsically motivated populations remains unclear. Using a custom-built survey platform, 57 Swedishvolunteers were randomly assigned to either a gamified survey featuring badges or a non-gamified control version.Behavioral data, including time spent, word counts, badge interactions, and completion rates were recorded, alongside openendedreflections. Results showed no statistically significant difference between conditions. Participants in the gamifiedgroup completed surveys faster but provided shorter written responses and showed minimal interaction with the badgesystem. PCA analysis and qualitative feedback reinforced the finding that badges did not meaningfully alter behavior orimprove user experience. These outcomes suggest that in settings where intrinsic motivation is already high, such as nonprofitvolunteering, superficial gamification elements like badges may offer limited benefit. Instead, aligning survey designwith volunteers’ intrinsic values, such as purpose, autonomy, and impact, may be more effective. This research contributesto gamification literature by emphasizing the limitations of single-element strategies and calling for more nuanced, contextsensitiveapproaches in digital feedback systems.

European Conference on Games Based LearningVol. 19(2)
Openalex Percentile: Top 33%
Educational Games and Gamification
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Gamification in Volunteer Feedback: Do Digital Rewards Really Work? — George Palamas, Kim Siebeneicher, et al. · European Conference on Games Based Learning (2025) | TGRS Research Map | TGRS