Expert Validation of an Empathic Design Thinking Framework: For Digital Serious Game Development

The design and development of serious games is a multifaceted process that often lacks a comprehensive, usercenteredapproach despite the availability of numerous design frameworks. The systematic review of current serious gamedesign frameworks reveals a focus on technical and instructional aspects. This paper introduces Empathic Design ThinkingFramework (EDTF), a novel framework tailored to support educational designers, researchers, developers, and practitionersin creating digital serious games, that pretends to address this gap by integrating co-design and iterative user researchthroughout the entire process, ensuring alignment with end-user needs. A key innovation is its focus on co-design and codevelopment,where learners and instructors collaborate with designers and developers throughout the whole process. Thisapproach contrasts with traditional methods, where user research is often limited to specific phases after the initial gameconcept is proposed. By integrating user research into every phase, from ideation and concept development to prototyping,testing, and deployment, it ensures that the final product aligns closely with the needs and preferences of its target audience.The EDTF was developed and refined through a design science research approach, incorporating literature review, conceptmapping, and theory development. It was further validated and iteratively revised by 18 experts and practitioners in the fieldof serious games with focus on comprehensibility, feasibility, usability and limitations of the framework. Expertsacknowledge the framework’s elaborateness, but highlight its depth and practical value in structuring the game designprocess, particularly for educational and training games. The step-by-step approach provides clarity, reduces uncertainty,and supports both novice and experienced designers and developers. While few suggestions for streamlining were noted,the framework’s emphasis on continuous iterative testing, systematic user-driven progression was praised for enhancingproject outcomes. In conclusion, the EDTF’s consistent focus on users needs and its ability to balance complexity withpractical utility make it a robust tool for creating impactful, efficient, useful, desirable well-structured serious games. Thisstudy underscores the framework’s potential to address real-world design challenges and improve the usability andeffectiveness of serious games in educational and training contexts.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.2.4185
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Expert Validation of an Empathic Design Thinking Framework: For Digital Serious Game Development

Raluca Ionela Maxim, Joan Arnedo-Moreno
European Conference on Games Based Learning
Educational Games and Gamification
article

Expert Validation of an Empathic Design Thinking Framework: For Digital Serious Game Development

Raluca Ionela Maxim, Joan Arnedo-Moreno
article en

Abstract

The design and development of serious games is a multifaceted process that often lacks a comprehensive, usercenteredapproach despite the availability of numerous design frameworks. The systematic review of current serious gamedesign frameworks reveals a focus on technical and instructional aspects. This paper introduces Empathic Design ThinkingFramework (EDTF), a novel framework tailored to support educational designers, researchers, developers, and practitionersin creating digital serious games, that pretends to address this gap by integrating co-design and iterative user researchthroughout the entire process, ensuring alignment with end-user needs. A key innovation is its focus on co-design and codevelopment,where learners and instructors collaborate with designers and developers throughout the whole process. Thisapproach contrasts with traditional methods, where user research is often limited to specific phases after the initial gameconcept is proposed. By integrating user research into every phase, from ideation and concept development to prototyping,testing, and deployment, it ensures that the final product aligns closely with the needs and preferences of its target audience.The EDTF was developed and refined through a design science research approach, incorporating literature review, conceptmapping, and theory development. It was further validated and iteratively revised by 18 experts and practitioners in the fieldof serious games with focus on comprehensibility, feasibility, usability and limitations of the framework. Expertsacknowledge the framework’s elaborateness, but highlight its depth and practical value in structuring the game designprocess, particularly for educational and training games. The step-by-step approach provides clarity, reduces uncertainty,and supports both novice and experienced designers and developers. While few suggestions for streamlining were noted,the framework’s emphasis on continuous iterative testing, systematic user-driven progression was praised for enhancingproject outcomes. In conclusion, the EDTF’s consistent focus on users needs and its ability to balance complexity withpractical utility make it a robust tool for creating impactful, efficient, useful, desirable well-structured serious games. Thisstudy underscores the framework’s potential to address real-world design challenges and improve the usability andeffectiveness of serious games in educational and training contexts.

European Conference on Games Based LearningVol. 19(2)
Universitat Oberta de Catalunya (ES)
Openalex Percentile: Top 34%
Educational Games and Gamification
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