Game related over-spending across age groups and its association with gaming disorder
This study reveals a novel association between gaming disorder and overspending on purchasing games, in-game purchases, and esports betting across various age groups. While young individuals were more likely to report overspending, some older adults were also affected. As the measure reflects self-reported overspending, further research is needed to assess whether this translates into actual financial hardship.
Authors
- Jason P. Connor (ORCID: https://orcid.org/0000-0002-7020-1196)
- John B. Saunders (ORCID: https://orcid.org/0000-0002-1824-1000)
- Janni Leung (ORCID: https://orcid.org/0000-0001-5816-2959)
- Daniel Stjepanović (ORCID: https://orcid.org/0000-0003-4307-423X)
- Caitlin McClure‐Thomas (ORCID: https://orcid.org/0000-0002-3605-0742)
- Gary Chan (ORCID: https://orcid.org/0000-0002-7569-1948)
- Benjamin Johnson (ORCID: https://orcid.org/0000-0003-2831-0150)
- Virendra I. Patel
Institutions
- The University of Queensland (AU)
Publication Details
- Journal
- Addictive Behaviors
- Published
- 2025-09-27
- DOI
- https://doi.org/10.1016/j.addbeh.2025.108490
- Citations
- 1
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 4.20