Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering

We present a method for modeling and rendering irregular and heterogeneous glass objects, with a specific emphasis on stained glass windows and window works often encountered in architecture from middle age to 18th century. The artisanal production of sheet glass results in glass panels displaying a vast variety of surface and volume irregularities like bubbles, irregular surface or smoothly varying refractive index, all of which contribute to the specific visual aspect of old glass. We propose to account for all the aforementioned effects in a unified framework based on signed distance functions and an analytic solution of the ray tracing equations on tetrahedral volume elements. We demonstrate how to construct an unbiased estimator for the transmitted lighting produced by such panels by using Fermat's principle and results from seismic ray theory. We use texture coordinates to map arbitrary sections of a complex glass panel onto the individual faces of a mesh, allowing the modeling and rendering of complex 3-dimensional objects composed of colored glass facets such as stained glass windows.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-09-25
DOI
https://doi.org/10.1109/tvcg.2025.3613853
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
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article

Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering

Christophe Renaud, Quentin Huan, François Rousselle
IEEE Transactions on Visualization and Computer Graphics
Image Processing and 3D Reconstruction
article

Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering

Christophe Renaud, Quentin Huan, François Rousselle
article en

Abstract

We present a method for modeling and rendering irregular and heterogeneous glass objects, with a specific emphasis on stained glass windows and window works often encountered in architecture from middle age to 18th century. The artisanal production of sheet glass results in glass panels displaying a vast variety of surface and volume irregularities like bubbles, irregular surface or smoothly varying refractive index, all of which contribute to the specific visual aspect of old glass. We propose to account for all the aforementioned effects in a unified framework based on signed distance functions and an analytic solution of the ray tracing equations on tetrahedral volume elements. We demonstrate how to construct an unbiased estimator for the transmitted lighting produced by such panels by using Fermat's principle and results from seismic ray theory. We use texture coordinates to map arbitrary sections of a complex glass panel onto the individual faces of a mesh, allowing the modeling and rendering of complex 3-dimensional objects composed of colored glass facets such as stained glass windows.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(12)
Université du littoral côte d'opale (FR)
Openalex Percentile: Top 74%
Image Processing and 3D Reconstruction
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Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering — Christophe Renaud, Quentin Huan, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS